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Thanks for the continued support! Can you elaborate on how Dried Kelp is routed to food and coal groups? Perhaps I missed this but is there a way to disable an item frame that would normally be seen as a landing spot? As an example in my base setup the frames can not be seen by the player as they are behind a wall with the hoppers. I'd like to avoid labeling the chests on the player side with signs and would like to use item frames here for labeling without being a teleportation target. Does that make sense? Muddy Roots question sounds like chicken or the egg 😄 |
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Have added the mangrove items to their appropriate wood-related categories.
Added two new groups: Mud and MudWork for the mud related items, and they fallback to the Dirt category.
Added sculker items to the Ocean category, except the sculk sensor,
Sculk Sensor was added to the Redstone category.
Feel free to start a discussion in the discussions tab about relocating the muddy roots: do they belong with wood or mud?
P.S. The "kelp-as-fuel" release directs regular Kelp to the "Raw" group for cooking so the user can make Dried Kelp Blocks which then get routed to the "Coal" group for feeding furnaces. Dried Kelp will go to the regular "Food" group as well.
This discussion was created from the release Snapshot 22w11a support.
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