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This repository was archived by the owner on Nov 14, 2023. It is now read-only.
Greg Landowski edited this page Mar 13, 2018
·
8 revisions
Welcome to the GWCA wiki!
Data Structure
Game
Client Context is main game structure used in game, houses large amount of game data. Game primarily accesses through thread-local storage. Function to access from within game thread is
Outside of gamethread, is accessed through the "BasePointer" as known in earlier API's, is more accurately a thread context.
Agent
Base structure for all entitys that exist in the game. Child classes include [Character], [Item], and [Gadget (a.k.a. Signpost][Gadget].
[Identification]
[Pathing]