Change the implementation of transformers#13
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serenibyss merged 5 commits intoGregTechCEu:masterfrom Jul 6, 2021
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Jul 3, 2021
| } else { | ||
| Textures.ENERGY_IN_MULTI.renderSided(getFrontFacing(), renderState, translation, PipelineUtil.color(pipeline, GTValues.VC[getTier()])); | ||
| Textures.ENERGY_OUT.renderSided(getFrontFacing().getOpposite(), renderState, translation, PipelineUtil.color(pipeline, GTValues.VC[getTier() - 1])); | ||
| if (frontFacing == EnumFacing.NORTH) { |
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This code is too messy, we need to cut it down by a lot
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This PR needs a rebase, it is hard to tell what has actually changed |
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What:
Changes the implementation of transformers. If going down all sides but north will be for outputting energy. If going up all sides but the north side will be for inputting energy. Transformer overlays have also been updated to reflect this.
How solved:
Instead of using the method getFrontFacing() and getOpposite() I am using forge directions to decide the sidedness of rendering.
Outcome:
Outputting energy when going down and inputting energy when going up is no longer one sided.
Possible compatibility issue:
With more sides now acting as an output or input. peoples setups may break deepening on previous transformer placements