A full-featured, web-based 3D game engine with a Unity-like interface.
- 3D Scene Editor - Hierarchical scene management with visual gizmos
- Inspector Panel - Real-time component and property editing
- Physics Engine - Built-in physics simulation with Cannon.js
- Lighting System - Directional, point, and ambient lights
- Asset Management - Project and asset browser
- Console - Integrated console for debugging
- Play/Pause/Stop - Full playback controls
- Dark Theme UI - Professional dark interface inspired by Unity
npm installnpm run devThis starts the development server at http://localhost:3000
npm run buildProduces optimized build in the dist/ folder.
- GameEngine - Main engine controller
- Scene - Scene management and rendering
- GameObject - Base class for all scene objects
- Physics - Physics simulation and raycasting
- UIManager - UI event handling and panel management
import GameObject from './engine/GameObject';
const cube = new GameObject('MyCube');
cube.transform.position.set(0, 1, 0);
engine.addGameObject(cube);The engine and UI manager are available in the console as window.engine and window.uiManager.
// In browser console
engine.play();
engine.pause();
engine.stop();src/
├── engine/ # Core engine systems
│ ├── GameEngine.ts
│ ├── GameObject.ts
│ ├── Scene.ts
│ └── Physics.ts
├── ui/ # UI management
│ └── UIManager.ts
└── styles/ # CSS styling
└── main.css
- Three.js - 3D graphics rendering
- Cannon.js - Physics simulation
- TypeScript - Type-safe development
- Vite - Fast build tool and dev server
- Scriptable components (C#/JavaScript)
- Advanced lighting and post-processing
- Particle system editor
- Terrain editor
- Animation system
- Prefab system
- Project save/load functionality
- Multiplayer support (WebSockets)
- VR/AR support
- Asset store integration
MIT