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Setting up git for unity

Greigy edited this page Dec 16, 2012 · 3 revisions

Create a new project inside Unity and lets call it InitialUnityProject. You can add any initial assets here or add them later on.

Enable Meta files in Edit->Project Settings->Editor

Quit Unity (We do this to assure that all the files are saved).

(My addition) Create a new Git repository for your project. Setup git on your local workstation and pull the empty repository down to a folder

(My addition) Copy your new Unity3D project over to that local repository project folder.

(My addition) Create a .gitignore using my recipe or a modification as shown below.

(My addition) Startup Unity3D and open the project from the new local repository project folder.

For any operating system add the following to the .gitignore file

Unity3D .gitignore file.

Store this file at the root of your local repository.

.DS_Store Library/AssetImportState Library/AssetServerCacheV3 Library/FailedAssetImports.txt Library/ScriptAssemblies Library/ScriptMapper Library/assetDatabase3 Library/cache Library/expandedItems Library/metadata Library/previews Library/guidmapper Temp *.pidb build

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