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Releases: GrimoireGL/grimoirejs-forward-shading

v1.10.2

13 Nov 13:05
b895427

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1.10.2 (2017-11-13)

Bug Fixes

  • Adopt dynamic culling chore: add e2e testing chore: removed deplicated sample (8ec530b9)

v1.10.1

07 Oct 16:37

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1.10.1 (2017-10-07)

Bug Fixes

v1.10.0

03 Oct 11:45

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1.10.0 (2017-10-03)

Bug Fixes

Features

  • fix for grimoirejs-fundamental@0.30.0 (1cd3535c)
  • Support for grimoirejs-fundamental@0.30.0 (667065ed)

v1.9.2

23 Sep 04:07

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1.9.2 (2017-09-23)

Bug Fixes

v1.9.1

22 Sep 13:40

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1.9.1 (2017-09-22)

Bug Fixes

  • add minimum value of roughness (dabe6ebd)

v1.9.0

22 Sep 13:13

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1.9.0 (2017-09-22)

Bug Fixes

  • Fix on the situation that primitives using texture (c1f09cc4)

Features

v1.8.2

20 Sep 08:49

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1.8.2 (2017-09-20)

Bug Fixes

v1.8.1

20 Sep 04:01

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1.8.1 (2017-09-20)

Bug Fixes

  • node versions and updated dependency to keep it lastest (01453d83)

v1.8.0

20 Sep 03:23

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1.8.0 (2017-09-20)

Features

  • Fix typo of shading code. Property name metalic is metallic now. (11bcb494)

v1.7.3

04 Jul 13:23

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1.7.3 (2017-07-04)

Bug Fixes

  • fixed shader for new version of fundamental (74e6c38e)