Make actor squad and NPCs that saw actor squad but not actor himself forgetful on intentional actor disguise loss#580
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… in the "seen the actor" memory table forget actor squad on disguise change.
… in the "seen the actor" memory table forget actor squad on disguise change.
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Added functionality: meat stacks have the quickest to expire meat on top (double click on stack to move the oldest meat around), proof for this functionality: https://youtu.be/e00Dyull0Ms Sorry for mangling the PR with multiple functionalites. I forgot to switch branches, i hope it's not a big deal. |
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This a simple improvement on the previous PR (here: #533) . Previous solution had 2 issues:
npcs_memorywould still remember actor squad after disguise change by actor (they saw someone from actor squad but actor himself so they're not innpcs_memory). This still resulted in random NPCs aggroing randomly as you change disguise because they saw your squadmates but not you. The solution implemented here is to iterate overdb.storagerather thannpcs_memorywhich in my understanding includes all level-objects currently loaded.