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Gugsa Gemeda edited this page Jul 8, 2015 · 19 revisions

Game Design

Objective

Swipe circles falling down from the top of the screen to the matching rectangle color. You’ll have three lives and watch out for the spikes in the circles and rectangle.

Gameplay Mechanics

The game uses a real time platform. A player has to swipe incoming objects to the right rectangles based on their colors. The player gets 3 lives per game.

Level Design

No-Levels

Technical

Scenes

  • Main Scene (Contains play button, score and high scores)
  • Gameplay
  • Gameover

Controls/Input

  • Swipe based controls
    • Swipe the circle towards the right rectangle with matching colors.

Classes/CCBs

  • Scenes
    • Main Menu
    • Gameplay
    • Gameover
  • Nodes/Sprites
    • Entity (abstract superclass)

    • WorldObject (abstract superclass)
      • Circles
      • Rectangles

MVP Milestones

Week 3 (7/7 - 7/11/2014)

  • Implement platformer physics
    • Add gravity to all entities/objects
    • Entity movement

  • Control scheme for player

Week 4 (7/14 - 7/18/2014) - finishing a playable build

  • Implement gameover scene

Week 5 (7/21 - 7/25/2014)

  • Finish and polish rewind implementation
  • Get the game mechanism work efficiently
  • Playtest often!!
  • Save user data - (how many circles collected)

Week 6 (7/28 - 8/1/2014) - finishing core gameplay

  • Set life bar and score labels

Week 7 (8/4 - 8/8/2014)

  • Determine what other polish is needed

Week 8 (8/11 - 8/15/2014) - finishing the polish

  • Work on rewinding particle effects
  • Integrate analytics
  • Screenshots
  • Write game description for App store

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