Small feature called Mutli-Sample Anti-Alisiasing (MSAA). In each pixel, several samples are taken with a Grid uniform distribution pattern.
The current amount of samples can now be adjusted with the up/down arrow keys, within a range of [1, 16] with increments of 4. (Sample amount avaible: {1, 4, 16})
- F2 -> Toggle Shadows
- F3 -> Toggle Lighting Mode
- WASD -> Move camera
- RMB (hold) -> Rotate Camera (Pitch & Yawn)
(The scenes are ordered based on the weeks of class. The first scene that loads up on start is the ReferenceScene from Week 4. The previous scene is Week 3, Next is Week 4 Bunny Scene)
- Left Arrow -> Load previous Scene
- Right Arrow -> Load next Scene
- Up Arrow -> Increase sample count
- (currentSampleAmount x 4)
- Up Arrow -> Decrease sample count
- (currentSampleAmount / 4)
| Shading Mode | Reference Scene | lowpoly_bunny.obj |
|---|---|---|
| Combined | ![]() |
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| Observed Area | ![]() |
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| Radiance | ![]() |
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| Raw BRDF Data | ![]() |
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