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PSHUFB
PSHUFB — Packed Shuffle Bytes
Opcode/ Instruction | Op/ En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
NP 0F 38 00 /r1 PSHUFB mm1, mm2/m64 | A | V/V | SSSE3 | Shuffle bytes in mm1 according to contents of mm2/m64. |
66 0F 38 00 /r PSHUFB xmm1, xmm2/m128 | A | V/V | SSSE3 | Shuffle bytes in xmm1 according to contents of xmm2/m128. |
VEX.NDS.128.66.0F38.WIG 00 /r VPSHUFB xmm1, xmm2, xmm3/m128 | B | V/V | AVX | Shuffle bytes in xmm2 according to contents of xmm3/m128. |
VEX.NDS.256.66.0F38.WIG 00 /r VPSHUFB ymm1, ymm2, ymm3/m256 | B | V/V | AVX2 | Shuffle bytes in ymm2 according to contents of ymm3/m256. |
EVEX.NDS.128.66.0F38.WIG 00 /r VPSHUFB xmm1 {k1}{z}, xmm2, xmm3/m128 | C | V/V | AVX512VL AVX512BW | Shuffle bytes in xmm2 according to contents of xmm3/m128 under write mask k1. |
EVEX.NDS.256.66.0F38.WIG 00 /r VPSHUFB ymm1 {k1}{z}, ymm2, ymm3/m256 | C | V/V | AVX512VL AVX512BW | Shuffle bytes in ymm2 according to contents of ymm3/m256 under write mask k1. |
EVEX.NDS.512.66.0F38.WIG 00 /r VPSHUFB zmm1 {k1}{z}, zmm2, zmm3/m512 | C | V/V | AVX512BW | Shuffle bytes in zmm2 according to contents of zmm3/m512 under write mask k1. |
- See note in Section 2.4, “AVX and SSE Instruction Exception Specification” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 2A and Section 22.25.3, “Exception Conditions of Legacy SIMD Instructions Operating on MMX Registers” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3A.
Op/En | Tuple Type | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
A | NA | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
B | NA | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
C | Full Mem | ModRM:reg (w) | EVEX.vvvv (r) | ModRM:r/m (r) | NA |
PSHUFB performs in-place shuffles of bytes in the destination operand (the first operand) according to the shuffle control mask in the source operand (the second operand). The instruction permutes the data in the destination operand, leaving the shuffle mask unaffected. If the most significant bit (bit[7]) of each byte of the shuffle control mask is set, then constant zero is written in the result byte. Each byte in the shuffle control mask forms an index to permute the corresponding byte in the destination operand. The value of each index is the least significant 4 bits (128-bit operation) or 3 bits (64-bit operation) of the shuffle control byte. When the source operand is a 128-bit memory operand, the operand must be aligned on a 16-byte boundary or a general-protection exception (#GP) will be generated.
In 64-bit mode and not encoded with VEX/EVEX, use the REX prefix to access XMM8-XMM15 registers.
Legacy SSE version 64-bit operand: Both operands can be MMX registers.
128-bit Legacy SSE version: The first source operand and the destination operand are the same. Bits (MAXVL- 1:128) of the corresponding YMM destination register remain unchanged.
VEX.128 encoded version: The destination operand is the first operand, the first source operand is the second operand, the second source operand is the third operand. Bits (MAXVL-1:128) of the destination YMM register are zeroed.
VEX.256 encoded version: Bits (255:128) of the destination YMM register stores the 16-byte shuffle result of the upper 16 bytes of the first source operand, using the upper 16-bytes of the second source operand as control mask. The value of each index is for the high 128-bit lane is the least significant 4 bits of the respective shuffle control byte. The index value selects a source data element within each 128-bit lane.
EVEX encoded version: The second source operand is an ZMM/YMM/XMM register or an 512/256/128-bit memory location. The first source operand and destination operands are ZMM/YMM/XMM registers. The destination is condi- tionally updated with writemask k1.
EVEX and VEX encoded version: Four/two in-lane 128-bit shuffles.
TEMP ← DEST
for i = 0 to 7 {
if (SRC[(i * 8)+7] = 1 ) then
DEST[(i*8)+7...(i*8)+0] ← 0;
else
index[2..0] ← SRC[(i*8)+2 .. (i*8)+0];
DEST[(i*8)+7...(i*8)+0] ← TEMP[(index*8+7)..(index*8+0)];
endif;
}
TEMP ← DEST
for i = 0 to 15 {
if (SRC[(i * 8)+7] = 1 ) then
DEST[(i*8)+7..(i*8)+0] ← 0;
else
index[3..0] ← SRC[(i*8)+3 .. (i*8)+0];
DEST[(i*8)+7..(i*8)+0] ← TEMP[(index*8+7)..(index*8+0)];
endif
}
for i = 0 to 15 {
if (SRC2[(i * 8)+7] = 1) then
DEST[(i*8)+7..(i*8)+0] ← 0;
else
index[3..0] ← SRC2[(i*8)+3 .. (i*8)+0];
DEST[(i*8)+7..(i*8)+0] ← SRC1[(index*8+7)..(index*8+0)];
endif
}
DEST[MAXVL-1:128] ← 0
for i = 0 to 15 {
if (SRC2[(i * 8)+7] == 1 ) then
DEST[(i*8)+7..(i*8)+0] ← 0;
else
index[3..0] ← SRC2[(i*8)+3 .. (i*8)+0];
DEST[(i*8)+7..(i*8)+0] ← SRC1[(index*8+7)..(index*8+0)];
endif
if (SRC2[128 + (i * 8)+7] == 1 ) then
DEST[128 + (i*8)+7..(i*8)+0] ← 0;
else
index[3..0] ← SRC2[128 + (i*8)+3 .. (i*8)+0];
DEST[128 + (i*8)+7..(i*8)+0] ← SRC1[128 + (index*8+7)..(index*8+0)];
endif
}
(KL, VL) = (16, 128), (32, 256), (64, 512)
jmask ← (KL-1) & ~0xF
// 0x00, 0x10, 0x30 depending on the VL
FOR j = 0 TO KL-1
// dest
IF kl[ i ] or no_masking
index ← src.byte[ j ];
IF index & 0x80
Dest.byte[ j ] ← 0;
ELSE
index ← (index & 0xF) + (j & jmask);
// 16-element in-lane lookup
Dest.byte[ j ] ← src.byte[ index ];
ELSE if zeroing
Dest.byte[ j ] ← 0;
DEST[MAXVL-1:VL] ← 0;
<table>
<tr>
<td><b>07H 07H FFH 80H 01H 00H 00H 00H MM2 04H 01H 07H 03H 02H 02H FFH 01H MM1 04H 04H 00H 00H FFH 01H 01H 01H MM1</b></td>
</tr>
</table>
VPSHUFB __m512i _mm512_shuffle_epi8(__m512i a, __m512i b);
VPSHUFB __m512i _mm512_mask_shuffle_epi8(__m512i s, __mmask64 k, __m512i a, __m512i b);
VPSHUFB __m512i _mm512_maskz_shuffle_epi8( __mmask64 k, __m512i a, __m512i b);
VPSHUFB __m256i _mm256_mask_shuffle_epi8(__m256i s, __mmask32 k, __m256i a, __m256i b);
VPSHUFB __m256i _mm256_maskz_shuffle_epi8( __mmask32 k, __m256i a, __m256i b);
VPSHUFB __m128i _mm_mask_shuffle_epi8(__m128i s, __mmask16 k, __m128i a, __m128i b);
VPSHUFB __m128i _mm_maskz_shuffle_epi8( __mmask16 k, __m128i a, __m128i b);
PSHUFB: __m64 _mm_shuffle_pi8 (__m64 a, __m64 b)
(V)PSHUFB: __m128i _mm_shuffle_epi8 (__m128i a, __m128i b)
VPSHUFB:__m256i _mm256_shuffle_epi8(__m256i a, __m256i b)
None.
Non-EVEX-encoded instruction, see Exceptions Type 4. EVEX-encoded instruction, see Exceptions Type E4NF.nb.
Source: Intel® Architecture Software Developer's Manual (May 2018)
Generated: 5-6-2018