📌 An immersive open-world RPG game with real-time, dynamic combat, and a Interaction System. The project was built with the aim of learning intermediate coding techniques and building on the Open Project as well as using some assets from this.
✅ Seamless open-world exploration with interactive NPCs
✅ Comprehensive inventory and equipment system
✅ Challenging AI enemies using Goap for realistic behavior
✅ Optimized performance with Object Pooling and Additive Async Scene Loading
✅ Cloud Content Delivery integration for real-time data synchronization and authentication
✅ Realistic sound feedback with Pooling Audio Source System
✅ Smooth Player Control by Advance Player Controller using FSM and Physics
✅ Stats and Modifier using Broker Chain
✅ No Singleton using Event Channel and Event Bus
✅ More Juicy using Shader Graph and Visual Graph
✅ Working UGUI such as Menu Screen, Settings Screen and Pause
✅ Saving System using Data Binding
✅ Dialogue and Cutscene System
- Game Engine: Unity
- Programming Language: C#
- AI System: Goap-based enemy behavior
- Graphics: URP






