develop -> let-it-snow#4697
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garrettjoecox merged 20 commits intoHarbourMasters:let-it-snowfrom Dec 17, 2024
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- Adds a few extras I had to install to build - Adds link to [homebrew](https://brew.sh/) - Adds `brew install ...` command to setup script
* Skip walking away cutscene when freeing Gorons * Revert a change too far * Restore Goron walking out animation
* Bump LUS * bump LUS * bump lus (again) * bump LUS again
* Automate settings text to enum conversion * rename fortress setting into carpenters * More renames for the new spoiler log layout
* Potsanity proof of concept * Hide pot item cutscenes for very frequent items * Add 1 new pot to the item pool * V1 custom pot model * V2 pot model * Pushing for help. lol * Format clean up on added hint_list entries. Removal of WriteIngameSpoilerLog call that was unneeded. * THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop * Lost woods pots logic * Realign Pot Checklist in Location_list.cpp * Correcting some values and adding Master Quest pots. * Remove vanilla placements * Re-order enums + start hints per region * Fix build * Break up shuffle pot options to dungeon/overworld/all * Fixes * Prepare default pot contents, fix/add dungeons * Fix dungeon/overworld only settings * Updates to Parameters and RHT information * Remove unused hints * Add proper check tracker entry exclusion * Tweak items to skip cutscenes for * Vanilla Drop List * Update magic to blue rupees * After merge fixes * Fix Ganondorf's Lair pots * Fix check tracker + minor stuff * Unlock early GBK door * Minor fixes * More minor stuff and start of logic entries * Fix TWO_ACTOR_PARAMS overlap between pots * De-dupe defines * Add missing water trial pot * Update to develop-rando * VBify pots progress * Cleanup and fixes * Overworld logic done * Cleanup and fix item00 queues * Implement skipping cutscenes for common items * Revert "Implement skipping cutscenes for common items" This reverts commit fe44916. * Ganons tower pot not spawning item fix + cleanup * Fix ganon's tower, barinade, water temple pots * VBify ganons key door * Lizalfos Pot addition (example) * Separate MQ pots in randomizerTypes.h * Fix build * Fix linux build (?) * DC/Jabu/Botw/ start of Forest Pots (NMQ) * Remaining Dungeon Non MQ Pot Location Logic * After merge fixes round 1 * Post merge fixes round 2 * Apply MQ pot logic * Re-align some stuff * Cleanup, more work on locationlist * Start of handling dungeon pots in item pool * Finish dungeon pots in item pool * GTG MQ Pots * Review comments round 1 & code cleanup * Fix ganon's lair pots being behind GBK in logic * Update soh/include/z64actor.h Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Address review comment * Fix logic for pots in Fire Temple * Fix GtG MQ pots, fix water temple pot logic * Review Comments * Logic review part 1 * Logic comments part 2 --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* CC random buttons fix * Archez's fix
* Skip fire arrow spawn cutscene after shooting sun * Fix * Reorganize VB flags in enum * A bit of VB cleanup
* Skip Biggoron's waking up cutscene * Allow fast speaking and trading
…new separate CVars. (HarbourMasters#4692)
…pwright into let-it-snow
…OOT into let-it-snow
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Added two little things inspired by fred and
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