Update Hell Mode Preset#6570
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Stage 0 of the sequenced refactor landing plan (Plans/refactor_sequenced_landing_plan_2026-05-29.md). Pulls in 12 upstream commits since merge-base 1a46d2e: b8a3998 Fix master sword timing info (HarbourMasters#6552) 31cbeb9 Fix bean merchant check listing (HarbourMasters#6557) d09cd4f Fix sword scaling (HarbourMasters#6558) a57cdc6 Update Hell Mode Preset (HarbourMasters#6570) 5bccc8a Ganon's Castle blue warp lava fix (HarbourMasters#6647) dc4b27d Fix gossip stone check (HarbourMasters#6648) 0dcd52e Fix warp shuffle without warp hint text (HarbourMasters#6551) e5ad4e6 Fix ending audio shuffle (HarbourMasters#6608) e3ee258 Restore Kokiri Forest quest state hook (HarbourMasters#6614) b728e67 Fix blank text on carpet salesman (HarbourMasters#6605) 37db034 Use singular on message for 1 token (HarbourMasters#6567) 5b4d8ed Fix bad merge with Sun's Song fairy in spirit (HarbourMasters#6590) One conflict resolved in soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp:1623-1625. Both sides extend the same filter predicate. Combined: kept our RCTYPE_BEGGAR clause AND adopted upstream's RC_ZR_MAGIC_BEAN_SALESMAN exception inside the merchant gate. All three globals (showMerchants, showBeans, showBeggar) are file-scope; no scoping issues. Audit §17.4 / C.8 risk check CLEAR — z_player.c untouched by upstream delta, so the sUpperBodyLimbCopyMap verbatim-duplicate refactor opportunity is not threatened. Not yet merged into development-multiplayer. Per the plan, that gate is build + Stage 1 smoke matrix (Plans/refactor_sequenced_ landing_plan_2026-05-29.md §Stage 1 — SM-1 through SM-6). User: run the standard incremental build: cmake --build build/x64 --config Release If upstream bumped project(Ship VERSION ...) in root CMakeLists.txt (check git log for a 9.2.x bump), also run: cmake --build build/x64 --config Release --target GenerateSohOtr Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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