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RMC#1881

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fenndragon merged 21 commits into
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rmc
May 21, 2026
Merged

RMC#1881
fenndragon merged 21 commits into
masterfrom
rmc

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@fenndragon
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@fenndragon fenndragon commented May 21, 2026

Changelog

🆑

  • add: Added RMC guns and armor
  • add: Added Bezoars to high tier Xenos
  • add: Added damage modifier system

@Magniras
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Respectfully, why.

Also, you have the rmc one tap stun baton still in there.

@fenndragon
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Respectfully, why.

Also, you have the rmc one tap stun baton still in there.

as rewards for killing xenos, it's loot

# - type: RMCArmorSpeedTier
# speedTier: medium
- type: ClothingSpeedModifier
walkModifier: 0.666
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33% slowdown? That's more than juggernaut suit

sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/jungle.rsi
- type: ClothingSpeedModifier
walkModifier: 0.725
sprintModifier: 0.725
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incredible default slowdown on the prototype for what should have no slowdown at all

- type: Sprite
sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/m3/standard/padded/jungle.rsi
# - type: CMArmor
# armor: 20
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protection values commented out without children over-riding them?

- type: Projectile
damage:
types:
Piercing: 40
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that damage amount doesn't seem right, our 9 mm bullets deal 16 piercing. Btw, that explains why xeno HP is over-inflated, the guns on RMC deal 250% damage -- perhaps, we should reduce xenos health correspondingly Hardlight weapon damage to grant similar time to kill as on RMC.
It might be prudent to utilize existing projectiles and magazines instead of porting new ones from RMC.
Same goes for grenades and other types of damage.
Armor also requires to be harmonized against Type I and Type III C1 armor vests.

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this is the base pistol values, it doesn't apply to the pistols themselves as they all have their own values.

tags:
- RMCMagazinePistolB92FS
- type: GunDamageModifier
multiplier: 0.9
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is this component even correctly processed?

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yes, I wrote it myself.

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which means... I'm 80% sure it's functional, barring some major coding oversight by me

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An autorecharging flash as lancer loot?

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Again, this is a one hit stun stun baton that will presumably only be in the hands of freelancers.

@Magniras
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Also, none of these guns have had their damage values brought in line with HL health values.

And if they are supposed to be loot, nothing has been given a FUC value or a contraband rating as far as I can tell.

@fenndragon
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This is only a PR to bring them here. I have not moved to tweak or balance them in any way, this pr includes tools for hammered to do balancing afterwards. Let people enjoy their toys in their default state before. We go messing them up

@github-actions github-actions Bot added the FTL label May 21, 2026
@fenndragon
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alright so, I've applied fixes and modifications as requested by hammered for the time being
we will likely be doing further balance fixes later as well as adding more content

@fenndragon fenndragon merged commit 3ba5fd7 into master May 21, 2026
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xemeraldwingx-dot added a commit that referenced this pull request May 21, 2026
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5 participants