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Server Library Landing — Server selection screen is now the app home. Displays all locally created servers with version, status, players, world size, dates. "Create New Server" modal with software/version/RAM/gamemode/difficulty/seed. Import and search support.
Player Tracking Enrichment — Automatically reads playerdata/.dat, stats/.json, and advancements/*.json on player join. Stores health, food, XP, position, dimension, inventory, armor, death count, kills.
TPS Parsing — TPS is now parsed from Minecraft console output (Vanilla, Paper, plugin TPS reports) instead of always showing 20.0.
Server Status Persistence — Server state is stored in the database and survives application restart.
Backend Auto-Recovery — Electron process monitors backend health every 10s and auto-restarts on failure.
Connection Verification — TCP port tests to 127.0.0.1, LAN addresses with latency measurement.
Playit Tunnel Status — Checks if playit agent is running and DNS resolves. Shows tunnel address, auth status, agent state.
Server Config File Management — New API endpoints for ops.json, whitelist.json, banned-players.json, banned-ips.json, usercache.json.
Data Directory Standardization — All data stored under "MineControl OS/" folder with proper subdirectories.
API Health Endpoint — GET /api/server/health for lightweight monitoring without auth.
Connection Status Indicators — Top bar shows "Backend Offline" or "Reconnecting..." badges.
Fixed
Server status now persists in database across restarts
TPS value updates in real-time on dashboard
Player data survives both server and application restart
Backend crash no longer requires manual restart
Data directory structure is now cleanly organized
Changed
Updated package.json, README badges, and progress tracker for v1.0.41
Path resolution now uses MineControl OS/ folder by default
Enhanced database schema with 18 new player tracking columns