## Current Mitigations - Level.getEntity(...), ClassInstanceMultiMap.* - (optional) Use ConcurrentHashMap + IterationSafeArrayList - LevelChunk.getBlockEntities() - (optional) Use ConcurrentHashMap - LevelRenderer.setXxxDirty() - Dispatch to render thread. - ClientChunkCache.onLightUpdate() - Dispatch to render thread. - ActiveProfiler.* - Skip if off thread. - MultiBufferSource.* - Exception. - SoundEngine.* - Dispatch to render thread. - ClientLevel.players - Use IterationSafeArrayList
Current Mitigations