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juni-purr
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Nov 15, 2024
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Very incomplete, has no buttons support, has bad practices and needs more refinement.
| import { Vec } from "@common/utils/vector"; | ||
| import $ from "jquery"; | ||
| import nipplejs, { type JoystickOutputData } from "nipplejs"; | ||
| import * as PIXI from "pixi.js"; |
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please do not import everything from pixijs
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Done, now it only imports ticker
| shootOnRelease = false; | ||
| }); | ||
| } | ||
| const ticker = new PIXI.Ticker(); |
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use Game class's pixi ticker
| const ticker = new PIXI.Ticker(); | ||
| ticker.stop(); | ||
| ticker.add(() => { | ||
| const gamepads = navigator.getGamepads(); |
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if you use Game's pixi ticker, put this into its own method
juni-purr
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Nov 15, 2024
| this.turning = true; | ||
| const activePlayer = game.activePlayer; | ||
| if (game.console.getBuiltInCVar("cv_responsive_rotation") && !game.gameOver && game.activePlayer) { | ||
| game.activePlayer.container.rotation = this.rotation; |
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isn't there a better way to do this in the Player class?
| const ticker = new PIXI.Ticker(); | ||
| ticker.stop(); | ||
| ticker.add(() => { | ||
| const gamepads = navigator.getGamepads(); |
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do you really need to call this method every frame, is it required?
fix: only imported ticker instead of all of pixi.js
juni-purr
reviewed
Nov 15, 2024
| import $ from "jquery"; | ||
| import nipplejs, { type JoystickOutputData } from "nipplejs"; | ||
| import * as PIXI from "pixi.js"; | ||
| import { Ticker } from "pixi.js"; |
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this is still wrong, use the Game update method
juni-purr
reviewed
Nov 16, 2024
also updated cute english (again)
Updated changelog. Bumped protocol version. Bumped package.json version number. Set mode to fall in constants. Map to fall in config.ts. Updated game bg. Updated embed bg. Updated github bg.
This reverts commit 29960d6.
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*Not using requestAnimationFrame anymore