You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Made in RBMK irradiation columns from chlorated petroleum wax
Chlorated petroleum wax
Made by combining either oil tar or crack tar with chlorine gas in an acidizer
Chlorine
Now a proper fluid, can be obtained by smelting glowstone in the combination oven
Can also be created with the chlorine pinwheel which acts like a very slow infinite barrel
Both caustic and poisonous, makes for a decent chemthrower ammo
Seared bedrock ores
Made from acidizing nitrocrystalline ores with hi-perf solvent
Yields tier 3 byproducts, which includes bismuth for both gold and tungsten ore, making bismuth both renewable and automatable, given an RBMK is used for making the necessary solvent
Changed
The RBMK irradiation channel now has a NEI handler showing recipes as well as a recipe config
Solvent is now lightly corrosive (level 30)
Pulverized the thicc NEI handler (if your eyes are too small to see things then it's your own damn fault from now on)
Tweaked the MK5 a tiny bit, the allocation phase should now only do a single getBlock operation per step instead of three consecutive ones
How much that speeds up the process or whether it does anything at all hasn't been tested yet
Radioactive fluids now have the [Radioactive] tooltip
Bedrock ores can now be smelted into 16 cobblestone per piece, making any random bedrock ore deposit an easy source of cobblestone
All newer bedrock ore products are now also shreddable into enriched ore, ending the processing chain
Sorted the NEI handlers a bit better, shredding and pressing recipes will now show up earlier
Due to limitations of some new fluid container handling code, the infinite fluid barrel is now capped at 1 billion mB per tick
Fixed
Fixed containment boxes being stackable
Fixed the centrifuge's power tooltip overlapping with the battery slot