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@HbmMods HbmMods released this 01 Mar 20:44
· 3923 commits to master since this release

Added

  • High-performance solvent
    • Made in RBMK irradiation columns from chlorated petroleum wax
  • Chlorated petroleum wax
    • Made by combining either oil tar or crack tar with chlorine gas in an acidizer
  • Chlorine
    • Now a proper fluid, can be obtained by smelting glowstone in the combination oven
    • Can also be created with the chlorine pinwheel which acts like a very slow infinite barrel
    • Both caustic and poisonous, makes for a decent chemthrower ammo
  • Seared bedrock ores
    • Made from acidizing nitrocrystalline ores with hi-perf solvent
    • Yields tier 3 byproducts, which includes bismuth for both gold and tungsten ore, making bismuth both renewable and automatable, given an RBMK is used for making the necessary solvent

Changed

  • The RBMK irradiation channel now has a NEI handler showing recipes as well as a recipe config
  • Solvent is now lightly corrosive (level 30)
  • Pulverized the thicc NEI handler (if your eyes are too small to see things then it's your own damn fault from now on)
  • Tweaked the MK5 a tiny bit, the allocation phase should now only do a single getBlock operation per step instead of three consecutive ones
    • How much that speeds up the process or whether it does anything at all hasn't been tested yet
  • Radioactive fluids now have the [Radioactive] tooltip
  • Bedrock ores can now be smelted into 16 cobblestone per piece, making any random bedrock ore deposit an easy source of cobblestone
  • All newer bedrock ore products are now also shreddable into enriched ore, ending the processing chain
  • Sorted the NEI handlers a bit better, shredding and pressing recipes will now show up earlier
  • Due to limitations of some new fluid container handling code, the infinite fluid barrel is now capped at 1 billion mB per tick

Fixed

  • Fixed containment boxes being stackable
  • Fixed the centrifuge's power tooltip overlapping with the battery slot