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@HbmMods HbmMods released this 26 Jun 16:39
· 3589 commits to master since this release
8a6b9d1

Added

  • Glyphids
    • Hives will spawn randomly in the world
    • Hives will constantly spawn new glyphids
    • If exposed to soot, hives will create glyphid scouts, which when far enough from another hive will explode and generate a new hive
    • Higher soot levels create stronger glyphids
    • Glyphids possess armor which has a chance of breaking off and fully absorbing damage
    • Each glyphid has five armor plates
    • Glyphid types include multiple tiers of melee glyphids as well as a few ranged ones, the scout, and a nuclear variant
  • Compressor
    • Can compress fluids, turning them into higher pressure variants
    • Higher pressure fluid can use the same ducts as regular fluids, connections work the same so long as the input tank can accept the higher pressure type
    • Can also turn steam into higher pressure types
    • Vacuum refining now requires oil at 2 PU
    • Some chemical plant recipes also require compressed fluid, TATB requires sour gas at 1 PU and osmiridic solution requires hydrogen peroxide at 5 PU
  • A new rocket artillery ammo type that creates volcanic lava on impact
  • BDCL
    • A type of lubricant that is easy to make and can be used in hydraulic piston and electric press recipes instead of regular lubricant
  • FBI drones
    • A configurable amount of drones can now spawn during FBI raids
    • They will hover over players, dropping bombs

Changed

  • Updated russian localization
  • Fluid traits can now be configured, any fluid can now have any fluid with variable stats assigned to them
  • Large explosions now load the central chunk they are in, this can be disabled in the config
  • The pollution detector now displays rounded values
  • More machines and especially destroyed ones now release soot
  • The iGen has been rebalanced again, delete your machine config file for the changes to take effect
    • The lubricant power multiplier has been increased from 1.1 to 1.5
    • The fluid divisor has been lowered from 5,000 to 1,000, meaning the iGen now burns flammable liquids at full efficiency
  • Removed the config for having an additional keybind for dashing, the keybind is now always active since it no longer conflicts with crouching
  • Crucible recipes no longer use foundry scraps to visualize the recipes, instead they use a lava-like texture
  • Fusion reactors are now made from welded magnets which are created by welding a cast steel plate onto a magnet
    • Due to the cost of the cast plates, fusion reactor magnets are now cheaper to compensate
    • Consequently, particle accelerators are now also cheaper due to being made from mostly fusion reactor magnets
  • The blowtorch now consumes only 250mB per operation, allowing for up to 16 things to be welded with a single fill
  • The page and notebook items have been replaced with more dynamic book items that get their data from NBT
  • C4 can now be made by irradiating PVC
    • Play stupid games, win stupid prizes
  • Gas grenades now use the new gas system which should be a lot more pleasant to look at and less heavy on the TPS
  • Leaded fuels now release heavy metal into the air, heavy metal can cause lead poisoning
    • Lower heavy metal concentrations can also cause heavy metal poisoning when breaking blocks
  • Gas artillery shell now create heavy metal and poisonous pollution
  • FBI agents will now target the player from a much larger distance

Fixed

  • Fixed potential crash or logspam regarding the pollution handler
  • Fixed missiles leaving behind a 3x3 grid of loaded chunks after being destroyed
  • Fixed coal ore yielding coal in the crucible instead of making carbon
  • Fixed a potential issue where BuildCraft generators can't supply the RF to HE converter
  • Fixed combustion engine sound sometimes continue playing even when turned off
  • Fixed large mining drill not properly performing a block check and potentially deleting blocks when placed
  • Fixed calcium solution not having a fluid texture