You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
The key has expired.
Added
Glyphids
Hives will spawn randomly in the world
Hives will constantly spawn new glyphids
If exposed to soot, hives will create glyphid scouts, which when far enough from another hive will explode and generate a new hive
Higher soot levels create stronger glyphids
Glyphids possess armor which has a chance of breaking off and fully absorbing damage
Each glyphid has five armor plates
Glyphid types include multiple tiers of melee glyphids as well as a few ranged ones, the scout, and a nuclear variant
Compressor
Can compress fluids, turning them into higher pressure variants
Higher pressure fluid can use the same ducts as regular fluids, connections work the same so long as the input tank can accept the higher pressure type
Can also turn steam into higher pressure types
Vacuum refining now requires oil at 2 PU
Some chemical plant recipes also require compressed fluid, TATB requires sour gas at 1 PU and osmiridic solution requires hydrogen peroxide at 5 PU
A new rocket artillery ammo type that creates volcanic lava on impact
BDCL
A type of lubricant that is easy to make and can be used in hydraulic piston and electric press recipes instead of regular lubricant
FBI drones
A configurable amount of drones can now spawn during FBI raids
They will hover over players, dropping bombs
Changed
Updated russian localization
Fluid traits can now be configured, any fluid can now have any fluid with variable stats assigned to them
Large explosions now load the central chunk they are in, this can be disabled in the config
The pollution detector now displays rounded values
More machines and especially destroyed ones now release soot
The iGen has been rebalanced again, delete your machine config file for the changes to take effect
The lubricant power multiplier has been increased from 1.1 to 1.5
The fluid divisor has been lowered from 5,000 to 1,000, meaning the iGen now burns flammable liquids at full efficiency
Removed the config for having an additional keybind for dashing, the keybind is now always active since it no longer conflicts with crouching
Crucible recipes no longer use foundry scraps to visualize the recipes, instead they use a lava-like texture
Fusion reactors are now made from welded magnets which are created by welding a cast steel plate onto a magnet
Due to the cost of the cast plates, fusion reactor magnets are now cheaper to compensate
Consequently, particle accelerators are now also cheaper due to being made from mostly fusion reactor magnets
The blowtorch now consumes only 250mB per operation, allowing for up to 16 things to be welded with a single fill
The page and notebook items have been replaced with more dynamic book items that get their data from NBT
C4 can now be made by irradiating PVC
Play stupid games, win stupid prizes
Gas grenades now use the new gas system which should be a lot more pleasant to look at and less heavy on the TPS
Leaded fuels now release heavy metal into the air, heavy metal can cause lead poisoning
Lower heavy metal concentrations can also cause heavy metal poisoning when breaking blocks
Gas artillery shell now create heavy metal and poisonous pollution
FBI agents will now target the player from a much larger distance
Fixed
Fixed potential crash or logspam regarding the pollution handler
Fixed missiles leaving behind a 3x3 grid of loaded chunks after being destroyed
Fixed coal ore yielding coal in the crucible instead of making carbon
Fixed a potential issue where BuildCraft generators can't supply the RF to HE converter
Fixed combustion engine sound sometimes continue playing even when turned off
Fixed large mining drill not properly performing a block check and potentially deleting blocks when placed