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@HbmMods HbmMods released this 04 May 12:54
· 168 commits to master since this release

Changed

  • Updated russian and chinese localization
  • Oil bubbles are now 3x more common in deserts (biomes with a temperature value of 2 and rainfall of 0)
  • Oil bubbles now have a 50% chance of spawning a surface indicator (similar to bedrock oil but still distinct)
  • Oil deposits will never drop themselves, they always produce tar when mined
  • Any tar type can now be turned into bitumen in a mixer (with worse efficiency compared to a liquefactor)
  • RoR levers and indicator lights now have OpenComputers integration
  • Alexandrite dropped with fortune is now capped at 2 gems per ore
  • Added a config option for decreasing the soot requirement for skeleton guns (or rather, for the calculation, this number is added to the actual soot value, simulating a higher value)
  • Radioisotope cells and PT cells are now deprecated, and can no longer be crafted
    • Existing cells will continue to work for now
  • If two pipe anchors are connected, one having a type set and one still being "none", instead of erroring, the "none" pipe will assume the other one's type
  • Self-chargers in battery sockets now produce unreliable power output which constantly fluctuates
  • Self-chargers in battery sockets now cause static discharges in regular intervals
  • Added more RoR functionality to the boilers, industrial combustion engine, heat exchangers, fluid burners, CCGT and ZIRNOX
  • Turrets can now be toggled and configured with RoR
  • Artillery turrets can now have targets enqueued with RoR
  • The RBMK numeric displays can now be controlled via OpenComputers, and come with built-in settings for shortening numbers and displaying leading zeroes
  • The industrial steam turbine now has OpenComputers integration
  • The RBMK fuel crane can now report stats for the loaded fuel rod to OpenComputers
  • The RBMK console can now detect and send all stored RBMK fuel rods in storage columns via OpenComputers
  • Crates now open when right-clicked by default, holding shift is required to place them down
  • The automatic buzzsaw can now burn coal tar creosote
  • The old cluster type effect used by MPBs and cluster missiles now use the new generic projectile system with actual bomblet models
  • Removed the legacy fusion reactor entirely
  • Changed neutron reflectors
    • Reflectors can no longer be made in the blast furnace
    • Rather, they are welded from HSS and tungsten carbide
    • Tungsten carbide is made in the pyrolysis oven using syngas and tungsten powder
    • Many recipes that used to use neutron reflectors now use alternative materials like HSS plates or weapon steel
    • This effectively means that neutron reflectors are post oil 3
    • PWR neutron reflectors have an alternate recipe allowing them to be made with weaponsteel
  • Removed legacy battery items and selfchargers
  • Added more QMAW pages
  • Expensive mode plastic sheets now only use rubber instead of rubber or latex
  • Updated the texture on the fop thing
  • RoR info on tanks now displays the (0-3) value range of the mode setting
  • Spike, tesla and microwave damage have now been categorized as physical, energy and energy respectively, making armors resistant against them
  • Fau and DNT armor now have explicit physical resistances, making them harder to pierce
  • The rubber recipe now yields two rubber per sulfur used
  • Foundry scraps now show their material in the name instead of the description
  • Bedrock ore minimum tier and bore fluid is no longer fixed at (1/NONE), rather it scales with the quality of the bedrock ore at that spot
    • The bedrock ore density scanner will try to predict the required tier and bore fluid at the current spot, and show it as part of the HUD
    • This only applies to newly generated bedrock ore patches
  • Reduced industrial turbine cost from 3 titanium steam turbine blades to 2
  • Motors now have yet another alternate recipe in the arc welder, using steel plates but substituting the coils with a dense red copper wires
  • Dense red copper wires can now be welded
  • The old factory hull blocks have been deprecated
  • The singularity screwdriver, being with no purpose ever since the fwatz got removed, has been removed as well
  • Desh motors now use dense golden wires instead of golden ring coils
  • Added "desh from cracked oil" recipe
    • Default recipe, doesn't need a blueprint
    • Uses cracked light oil instead of regular light oil (500mB at 1 PU, or 2.5x more than the standard recipe, plus one compressor)
    • Uses 100mB of mercury instead of 200mB
  • All standard coils now have alternate recipes, using a steel core instead of an iron one

Fixed

  • Fixed uncrafting of the nickel RTG pellet not respecting item metadata
  • Tile entities that use fluids should now force the chunk they are in to be written to disk when unloaded
    • This should fix the issue where systems that constantly move fluids around may not properly save to disk
  • Fixed dispensed dynamites being considered impact grenades for some reason
  • Fixed RBMK flux detection with RoR and OC not working
  • Moved the soyuz launcher core component recipe to the assembler, fixing an issue where the component recipe is not available in 528 mode
  • Fixed crash caused by using the copy tool on uncolored RBMK control rods
  • Fixed turbine blade smelting in the crucible only yielding 2 ingots worth of material
  • Fixed cluster missiles never properly splitting before impact
    • The final splitting height depends on the trajectory's arc, cluster missiles are therefore not suitable for very long distances

MD5: 2fd90ed8ccd84081b2dc97ac9326478b
SHA1: c0acda39ddff2991be2616d695dde16c212ee23a