random bullshit, go!
Added
- Redstone-over-Radio Terminal
- Allows commands to be sent manually, command line style
- Supports single commands and repeated ones (polling)
- Grenade machinegun
- 30rnd automatic 40mm grenade weapon firing at 120 RPS
- Can be upgraded with an auxiliary electric engine to double the firerate
- Automatic thresher
- A specialized machine for automatically harvesting crops in a 7x7 area
- Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability)
- Drops harvested items using a chute instead of leaving them on the farmland
- When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it
- Can also harvest items from sunflowers and tall grass without breaking the blocks
- Can also handle tall plants like cacti and sugar cane
- New big-ass tank
- Successor to the BAT9k
- Larger footprint, way more storage space
- Needs to be placed on a proper foundation or else it'll sink into the ground
- Legacy BAT9ks can be recycled in a tier 3 anvil
- AUTOCAL Automatic Calculator
- Highly advanced programmable RoR device
- Can send and receive signals and do calculations with the same system as NTM's calculator
- Vending machines
- Comes in snack machine and soda machine variants
- The machines can be purchased off of bobmazon for 64 caps each
- Use vending machine tokens as currency, which can be found occasionally in most structures
- New blast furnace
- 3x3 base, 7 blocks tall
- Can be accelerated with hot air blast (just compressed air in a boiler)
- The faster it is supplied with hot air blast, the faster it gets
- Uses smarter IO, one port can supply all slots without needing to configure anything or have multiple item inputs
- A firebox burning coal can already take the blast furnace to 130% speed (default speed with no blast at all is 50%)
- Produces flue gas, a new type of exhaust that can be burned
Changed
- RoR graphs can now have their min and max bounds set to a fixed number
- This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures)
- RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands
- HE/RF converters now have a tooltip showing their buffered energy
- Updated the models of the cage lamp, fluorescent light and halogen lamp
- 528 mode now has a new config for enabling gravity on machines
- Machines not on solid ground will tilt, causing them to break
- Still a work in progress, not all machines make use of it yet
- The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling
- Slightly adjusted the automatic buzzsaw's texture
- Mobs can no longer spawn on most versions of concrete
- Notable exceptions are mossy and cracked concrete bricks
- Increased the yield of lye from wood ash
- All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly
- Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier
- This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations)
- The stinger is now classified as a special weapon
- The carbine can now take a scope
- The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets
- The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace
- Adjusted some 528 mode recipes
- Removed the template crates entirely for being literally useless
- Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15
- The automatic buzzsaw and thresher now have sound loops when active
- The shredder auto shotgun now uses the plasma damage type instead of laser
- Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants
- Removed more unused blocks to free up block IDs
- Removed the old iron barrel
- Removed the factory hull blocks
- Removed the vacuum block that has been unused for like 5 years at this point
- Removed five of the 10 sturdy ladder variants because they were hella ugly anyway
- Added a new alternate recipe "instant aggregate" in the chemical plant, turning 16 cobblestone into 8 gravel and 8 sand
- Added a new alternate recipe for making obsidian in the chemical plant
- Removed the water and steam geysers, which were so obscenely rare most people have never seen either one of them, and became functionally useless without the old geothermal generator
- Moved the napalm recipe to the chemical plant
- Moved the microchip (all variants) and atomic clock recipes to the assembler
- The analog and integrated circuit boards now have alternate recipes in the assembler
- Removed two of the older motor recipes in the arc welder
- The only remaining recipe is the dense red copper one
- Using state of the art anti-leave-the-screen technology, recipe tooltips (and most tooltips used by
GuiInfoScreen) should no longer leave the screen- This means that the recipe selector can now have the tooltip follow the mouse instead of being eternally stuck in the corner
- Recipe selector tooltips now have a nice orange and yellow border
- The nuclear charge and demolition nuclear grenade charge now need neutron reflectors
- Schrabidium grenade charges now use CMB steel instead of bronze
- The satellite base now only uses a medium thruster instead of a large one, making it no longer post pyrolysis
- The steel recipe in the crucible now requires flux
- The recipe is also now a fair bit slower (still faster than a blast furnace overall)
- Remodeled the catalytic reformer
- Crane structure
- Crane structure
Fixed
- Fixed RoR graph showing the wrong name in the GUI
- Fixed polling option in RoR controllers reading dead signals
- Fixed state change in RoR controllers not allowing repeat commands
- Fixed RoR transmitter sending empty signals when unused mappings apply
- Fixed hopper IO for battery sockets being entirely broken
- Fixed cargo elevators not dropping the correct amount of segments
- Fixed broken config check causing smithing recipes in anvils to always be tier 1
- Fixed potential client desync when placing or removing lids on a hot RBMK
- Fixed custom missile launch pad cores not being obtainable in 528 mode
- Fixed industrial turbines never fully spinning down
- Fixed bricked furnace IO not working right
MD5: 92b8d5f57635531b8bdd4ec68412f9e4
SHA1: 6bb8b471e615aed458984ad9bca7cc9784677961