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@Heartopia-Mod-Menu

Heartopia Mod Menu – Sandbox Control Interface

Heartopia Mod Menu exposes internal gameplay systems through a modular interface, enabling real-time control over stats, resources, progression, and world logic

Overview

The Heartopia Mod Menu is a runtime control layer designed to manage and adjust core gameplay systems without altering base assets. It provides direct access to player attributes, resources, relationship values, movement parameters, and progression flags through a centralized in-game interface. Each feature operates as an independent module, allowing selective activation and live tuning. The system is commonly used for sandbox experimentation, system testing, pacing adjustment, and custom playstyle configuration across simulation and exploration mechanics.

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Player Stats and Vital Parameters

  • Infinite stamina
  • Health value locking
  • Mood stabilization
  • Status effect immunity

In-game behavior: Overrides stat decay and condition checks applied during activity, interaction, and environmental updates.


Currency and Resource Control

  • Unlimited currency
  • Resource gain multiplier
  • No resource consumption
  • Crafting cost bypass

Feature intent: Intercepts transaction and inventory update logic to apply custom value rules during earn and spend events.


Relationship and Social Systems

  • Affection level editor
  • Friendship lock
  • Instant bond maxing
  • Negative interaction bypass

In-game behavior: Modifies relationship variables and dialogue outcome checks tied to NPC interaction systems.


Movement and Exploration Overrides

  • Walk and run speed scaling
  • Free movement toggle
  • Collision disable
  • Environment constraint bypass

Feature intent: Adjusts locomotion and collision rules enforced by the world navigation and physics layers.


Time, Schedule, and World Flow

  • Time freeze
  • Time speed multiplier
  • Day skip control
  • Event timing override

In-game behavior: Hooks into global time managers and event schedulers to control world progression pacing.


Inventory and Item Management

  • Item quantity editor
  • Infinite consumables
  • Auto-pickup enable
  • Drop rate adjustment

Feature intent: Alters inventory handlers and loot tables during pickup, use, and generation routines.


Progression and Unlock Management

  • Experience multiplier
  • Instant level-up
  • Feature unlock toggles
  • Progression freeze

In-game behavior: Intercepts progression triggers and unlock conditions to enforce manual advancement rules.


System Architecture Diagram

graph TD
    A[Mod Menu Core]
    B[Player Stat Module]
    C[Resource Manager]
    D[Relationship System]
    E[Movement Controller]
    F[Time Manager]
    G[Progression Handler]

    A --> B
    A --> C
    A --> D
    A --> E
    A --> F
    A --> G
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FAQ

Does the mod menu change game files? No, all controls operate at runtime.

Can features be adjusted during gameplay? Yes, most values support live modification.

Are relationship changes permanent? They persist if saved, unless manually reverted.

Does time control affect events? Event timing can be paused, accelerated, or skipped depending on configuration.

Can multiple systems be enabled at once? All modules are designed to function concurrently.

Does free movement break scripted scenes? Scripted sequences usually remain intact, though constraints may be bypassed.


Feature Summary

  • Player stat and condition control
  • Currency and resource manipulation
  • Relationship and social system editing
  • Movement and exploration overrides
  • Time and world flow management
  • Inventory and item controls
  • Progression and unlock handling

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