Designing intelligent experiences that feel human.
I am a multi-disciplinary technologist with a foundation in electronics engineering and interactive systems design. I specialize in turning complex, non-deterministic generative models into stable, predictable, and production-ready enterprise applications.
- Advanced AI Implementation: Designing Retrieval-Augmented Generation (RAG) pipelines, multi-agent orchestration (LangGraph), and building deterministic state-machine logic over LLM context windows to eliminate hallucinations and handle multi-turn error recovery.
- Front-End Architecture: Engineering high-fidelity interactive user interfaces and responsive canvas spaces using React.js, JavaScript, and TypeScript.
- Spatial & Physical Infrastructure: Developing low-latency hardware-software communication loops, real-time telemetry array processing, microcontrollers, embedded systems (C++), and WebXR/Three.js spatial computational setups.
| Domain | Technologies & Frameworks |
|---|---|
| AI Engineering | Generative AI, LLMs, LangGraph, RAG, Transformers, GANs |
| Software & Interfaces | React.js, JavaScript, TypeScript, Python (FastAPI, Flask), Node.js, RESTful APIs |
| Creative Coding & Immersive | WebXR, Three.js, GSAP, p5.js, Canvas WebGL |
| Hardware & IoT Systems | Microcontrollers, Sensor Arrays, Embedded Systems, C++, Automation Protocols |
- The Architecture: Engineered with Python, LangGraph, and custom RAG frameworks over a React.js interface.
- The Core Innovation: Implemented deterministic state-machine flows to bound conversational AI models, ensuring rigid structural predictability and resilient multi-turn context recovery for high-stakes human-AI interactions.
- Architected end-to-end telemetry infrastructure, real-time socket arrays, and front-end control views for over 25 massive experiential products (including the Coca-Cola Coke Studio AI Tour and the 4-floor real-time Barbie StreamHouse system). Focus was on 100% uptime execution under live physical-digital load constraints.
- ๐ Currently pursuing an M.S. in Computer Information Sciences (Specializing in AI & Software Architecture).
- ๐ Holder of an M.S. from the Interactive Telecommunications Program (ITP) at NYU (Tisch School of the Arts Scholar).
- ๐ Holder of a B.E. in Electronics and Telecommunications Engineering (Graduated Top Third).
- Fine Art & Visual Storytelling: Active painter currently developing an original 10-piece narrative series exploring complex emotional landscapes. I am currently bridging traditional canvas work with generative workflows, building a custom AI pipeline to animate these static pieces into cinematic sequences.
- Tactile Crafting & Fabrication: Passionate about hands-on crafts and physical prototypingโwhether working with traditional materials, digital design tools, or unique floral curation systems that merge natural aesthetics with intentional structural design.
- Cultural Exploration & Curation: Constantly seeking inspiration by exploring museums, immersive art spaces, and architectural landmarks across new cities. I treat physical exploration as a live research archive for interactive UX and spatial design inspiration.
- ๐ผ Portfolio & Case Studies: helenzegarra.com
- ๐ฌ Email: helenzegarra.work@gmail.com
