This plugin integrates VCGLib's quadric error metrics simplification into Unreal Engine as a LOD generator.
- Copy the
VCGMeshReductionfolder to your project'sPluginsdirectory. - Ensure
vcglibis present inExtras/vcglib. - Rebuild your project.
Once enabled, the plugin registers itself as a mesh reduction handler. You can select it in the Project Settings under Editor -> Mesh Simplification.
- Simplifier: A wrapper around VCG's
LocalOptimizationwithTriEdgeCollapseQuadricTex. - VCGMeshReduction: Implements
IMeshReductionto bridge Unreal'sFRawMeshand VCG'sMyMesh.