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Hello again :)
A month ago, I tested the access of the mod script to in-game scripts, everything worked fine, but now there is an error that Noxalus was fighting in the topic #9. The solutions from this topic didn't help me, and yet I can't figure out how to properly enable in-game script builds now so that you can access them using scripts from the mod without any problems.

I'm using an algorithm that will seem wrong to you: I take a DLL file from the build of the game in "Managed" folder and copy it to the mod project, so I can refer to these scripts.
I know that I'm making a gross mistake somewhere, but I can't figure out where and how to solve it.
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