There are some instances where the AsyncPlayerChatEvent isn't actually async which means all the message processing is done on the main thread. I believe this happens when the player's message is sent using the spigot api but possible in other instances as well. We need to detect those instances and execute the code on another thread.
There are some instances where the AsyncPlayerChatEvent isn't actually async which means all the message processing is done on the main thread. I believe this happens when the player's message is sent using the spigot api but possible in other instances as well. We need to detect those instances and execute the code on another thread.