A Claude Code plugin for building, testing, and validating web games.
claude plugin add ~/.claude/plugins/web-game-devStart game development by asking Claude Code to build a game:
"Build me a space shooter game"
"Create a memory matching game for kids"
"Continue working on my game"
The plugin automatically detects game projects and offers relevant skills.
- game-orchestra — Main orchestrator (entry point)
- game-designer — Game concept and mechanics design
- game-developer — Implementation patterns and code structure
- game-artist — Visual style, animation, and polish
- game-qa — Testing methodology using Playwright MCP
Validates games against learning science and accessibility standards:
- psych-learning, psych-motivation, psych-behavioral, psych-developmental, psych-accessibility
Captures lessons and feeds them back into the system:
- retro-observe, retro-analyze, retro-govern
- game-dev-agent — Top-level session manager
- game-psychologist — Psychological validation gate
- game-retrospective — Retrospective analysis gate
- game-tester — Autonomous playtester
- game-reviewer — Code quality reviewer
All agents must read skill docs, Claude MEM, and lessons-learned.md before starting work.
All agents output a 6-point self-check preamble before beginning any task.
Retrospective lessons flow into lessons-learned.md, which all agents read.
Confidence lifecycle: proposed → tested → confirmed → obsolete.
Apache 2.0