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Designer Solutions

Mxflare edited this page Feb 23, 2022 · 6 revisions

#Intro

Here is Designer Solutions, in this page we will solve the arbitrary issues the game has. To see how to solve issues see the Designer Guide Wiki Page

**# Progression System (From Backlog)

Progression is based on the core gameplay loop of expansion. The more the player progress by getting better ship parts, newer ship parts, better voidsongs, and more recourses. The overall objective goal is to get the most powerful ship as possible.

Pixels Getting pixels is based on killing other space ships. Pixels act as the currency for the game. You use currency for ship building as well as for shops. You get Pixels from killing enemy's/mining. You get 10% of pixels from any enemy you destroy. (You destroy enemies by destroying the core). Killing enemies is based on the conflict of the game and mining is similar. Mining is still destroying other spaceships, but these space ships act as empty vessels, They do not move and they don't attack. You get 10% of recourses and pixels when destroying another ship

  • Lower tiers are emptier then higher tiers *Mining gives less pixels then regular ships as there is less to them

** Star system ship amounts**

  • Tiers 1-3 cannot have more then 4 Enemies+3 minable ships
  • Tiers 4-7 Will have between 3-7 enemies+3 minable ships
  • Tiers 8-10 will have between 8-10 enemies+3 minable ships (Make types of ships for each different tiers) (Maps)

**Here is how shops work. ** Shops allow you to buy ship parts blueprints as well as recourses. Upgrades

  • Upgrades act similarly to blueprints as in you buy it and now you are able to put it on your ship. *Things that can be upgraded: Armor, Laser, cannon etc
  • There will always be 2 upgrades at a time in a shop
  • Pixels are the main currency

Blueprints

  • Blueprints can be bought at shops
  • Blueprints goal is to give players more things to put on their ship
  • Blueprints are generally more expensive.
  • Blueprints are new parts
  • There will always be 3 different blueprints at a time in a shop.
  • Pixels are the main currency
  • (Price and how they relate to other ships)

Resources *All three of the resources can be bought at shops

  • They can be bought in different quantities
  • 2 fuel =1 pixels
  • 2 ammo =5 pixels
  • 1 electricity = 10 pixels (Balance Resources in shops)

Star system functionality

  • There is a 12.5 percent chance of a shop spawning in any given star system
  • See ship amounts above
  • Void songs are unlocked by specific events (See Voidsongs)

Objective? (How to encourage to build ships and play with the systematic mechanics) Ship functionality? Starsystem differences? Voidsong Events? What is shop? What happens when you attack it? What does ths shop looks like in the

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