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Shop Functionality

Mxflare edited this page Feb 25, 2022 · 7 revisions

Shop Functionality

A shop star ship is a core mechanic in the loot based progression system we have. Figure out the functionality of how they work.

** What is a shop?** A shop is a star ship that's passive. Within the star ship you are able to buy ship parts and their upgrades. Shops are a key mechanic of progression and are the main way players are incentives to explore and use the combat systems put in place in the game. Shops have a 12.5% chance or 1/8 chance to spawn in any star system. Upgrades act similarly to blueprints as in you buy it and now you are able to put it on your ship.

Upgrades

  • Upgrades act similarly to blueprints as in you buy it and now you are able to put it on your ship. *Things that can be upgraded: Armor, Laser, cannon etc.
  • There will always be 2 upgrades at a time in a shop
  • Pixels are the main currency to buy blue prints.

Blueprints

  • Blueprints can be bought at shops
  • Blueprints goal is to give players more things to put on their ship
  • Blueprints are generally more expensive.
  • Blueprints are new parts
  • There will always be 3 different blueprints at a time in a shop.
  • Pixels are the main currency
  • (Price and how they relate to other ships)

What happens when you attack a shop? When you attack the shop the shop stops becoming passive and becomes hostile. It will activate its thrusters What does the shop look like in the map? What does the Shop Ai look like? Shop AI ties back into How do the players know the shop is different from a enemy ship? What does the shop UI look like? What would programmers need to do to implement this? What would artists need to do to implement this? Artists need to create polished UI based on

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