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@SCool62 SCool62 commented Jan 15, 2026

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SCool62 commented Jan 15, 2026

Maybe this will work?

@SCool62 SCool62 requested a review from spellingcat January 15, 2026 16:55
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SCool62 commented Jan 18, 2026

#10 needs to be merged before this.

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  1. delete elevator gravity from hoodio
  2. delete the isFull in indexer on L70

private Trigger feedReq;

@AutoLogOutput(key = "Superstructure/Flowstate Request")
private Trigger flowReq;
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vivi is working on the flow stuff btw which i'll merge after this

@SCool62 SCool62 requested a review from spellingcat January 19, 2026 01:18
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i'm a little suspect of all the spinup stuff but like we're just gonna figure that out during testing so it's whatever. would you be so kind as to also update the markdown map? also have you tested this in sim


bindTransition(SuperState.FEED, SuperState.IDLE, isEmpty);
bindTransition(
SuperState.SPIN_UP, SuperState.SCORE, scoreReq.and(shooter::atFlywheelVelocitySetpoint));
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probably should not debounce here but if we find we need to

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1 more thing

@SCool62 SCool62 requested a review from spellingcat January 19, 2026 16:49
@spellingcat spellingcat merged commit f4375b9 into main Jan 19, 2026
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@spellingcat spellingcat deleted the feature/alpha-state-machine branch January 19, 2026 18:53
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3 participants