Skip to content

Adding Conditional to Skill Links #175

@Roguedeus

Description

@Roguedeus

The issue is that the way the skill links are collected, and processed in order, doesn't lend itself to easily adding a conditional, resembling something like you did with Conditional States.

I am thinking it may be best to create Skill Link objects in the load_notetag_skill_links method and process those objects in the skill_links method.

Each Skill Link will hold its conditional string, and evaluate it when processed.

That way, the separate skill links, can have simple resolve true, or a more complex return ID, or a selection of both, for more complex combos.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions