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Use internal SkyHook event types with union-backed key fields#2
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2228293026 merged 1 commit intoMar 7, 2026
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Motivation
INPUTdefinitions so the non-SkyHook SendInput path remains unaffected.Description
SkyHookEventusingLayoutKind.Explicitand a shared field at the same offset forglobal::SkyHook.KeyLabel Labelandushort Keyto act as a union. (editedMacro/SkyHookSystem.cs)Typefield to useglobal::SkyHook.EventTypeand adjustedCreate/GetTimeInTicks/ time conversion to the game-aligned format, removing the previous local mapping logic. (editedMacro/SkyHookSystem.cs)INPUT/InputUnion/KEYBDINPUT/ mouse/hardware structs in the compatibility file so SendInput path still works. (editedMacro/SkyHookSystem.cs)AsyncInputManagerto compare event types againstglobal::SkyHook.EventType.KeyPressedwhere the localEventTypewas previously used. (editedMacro/AsyncInputManager.cs)Testing
dotnet build BaseMacro.slnx -c Releaseandmsbuild BaseMacro.csproj /t:Build /p:Configuration=Release, but both commands failed becausedotnet/msbuildare not available in this environment, so compilation could not be verified.gitoperations to add and commit the two modified files and confirmed the commit was created successfully.Codex Task