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The goal of this rewrite is to simplify the controller for easier maintenance and significantly reduce the number of locks required. Additionally, it aims to increase the tick speed since I plan to move tasks such as starting units and calculating how many need to be started into the main tick loop. If the tick speed is too low, the controller's response times may be delayed—1 TPS results in an average response time of 1000ms, while 20 TPS would reduce that to 50ms. This adjustment should improve long-term maintainability. The drivers are always invoked in a new thread using tokio::spawn to ensure they don’t block the main tick loop.