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This is essentially a 1:1 copy from the prototype repository. Player Data instances are managed by the Player Data Manager (obviously). The instantiation of new data instances and retrieval of instances should be done through it. In actuality, it delegates load requests to the PlayerDataStorage passed to it in the constructor. Also implements custom exceptions for singleton instantiation and retrieval.
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Re-implements the data handler based off the private AI generated prototype repository.
Certain aspects were omitted as they are bound to change or were unnecessary, such as the PlayerDataUtil, which was basically just a fancy proxy for PlayerDataManager which did a bunch of things on top.
We will do those things in the event listeners and commands where it belongs due to the planned addition of a AscendancyMessageFormatter class or something like that.