Add teleportation rituals and spells#11
Add teleportation rituals and spells#11HyScript7 merged 5 commits intoHyScript7:feat/content_update_1from
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…ss pointing to a Lodestone. Additionally, add a Recall spell that when cast, teleports you to the held special compass' link location. I also added the spell and the ritual to the Registry.
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There are some minor bugs that I don't even want to try to debug |
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What bugs would those be? I'll take a look. |
Sometimes when performing the ritual, the compass doesn't get a target. |
HyScript7
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Btw would it be possible to open the PR against the content update branch or is that not a feature on github?
src/main/java/eu/projnull/spelis/ascendancy/rituals/RitualOfTheAnchor.java
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You should be able to fix that by creating and giving the compass one tick later. |
i don't know lol |
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by the way, i need a way to fail the ritual. how? |
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You can just return the default instant ritual earlier. |
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should i refund or just have a comment saying "// idgaf no more, no refunds" |
…s, use shared NamespacedKey, verify lodestone validity, and center teleport location.
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one more suggestion (that i'm not implementing) is that the compass is the thing that casts the spell (with right click). (suggested by Chris on Pydis) |
src/main/java/eu/projnull/spelis/ascendancy/rituals/RitualOfTheAnchor.java
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Lmk when you're done, I'll merge it into the new content branch manually cause I don't think GitHub lets me do that. |
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i'm basically done. the rest of this is basically up to you unless i or someone else tries to fix a bug |
Add teleportation mechanics because nothing hurts more than using a boat for 3000 blocks.