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Stand Development & Leveling

Urbancase edited this page May 18, 2025 · 20 revisions

Development is a value that represents the growth of a stand as it reaches its full potential through use.

All Main Stands have a leveling system in which using the stands' abilities can grant EXP towards raising Development.

Increasing the Development level of a stand can increase the power of its moves, grant access to new abilities, and unlock cosmetic skins to customize its look.

Stand EXP Sources

D4C (Dirty Deeds Done Dirt Cheap) (🔗) WIP
Justice (🔗)
Ability Name: Icon: Experience Value:
Dealing Damage (Any Player Attack) N/A 1
Mining (With Stand Summoned) FogEnhancement 1 (38% chance)
Fog Chains FogPull 4
Dealing Damage (Corpse) Corpses 1
Magician's Red (🔗)
Ability Name: Icon: Experience Value:
Stand Mining N/A 1 (38% chance)
Fire Strike FireLash 1 (Normal Hit), 2 (Final combo hit)
Flame Kick (Fully Charged) FlameKick 5
Barrage of Fireballs FireBarrage 2 (on activation), 3 (per mob hit)
Red Bind RedBind 6
Flame Creation FlameCreate 1
Crossfire Hurricane CrossfireHurricane 2 (on explosion), 2 (per mob hit)
Concealed Crossfire Hurricane ConcealedHurricane 4
Crossfire Hurricane Variation Flooricane 7
Crossfire Hurricane Special HurricaneSp 4 (on activation), 2 (per explosion), 2 (per mob hit)
Maximum Flame Crash FlameCrash 2 (on explosion), 2 (per mob hit)
Soft & Wet (🔗) WIP
Star Platinum (🔗)
Ability Name: Icon: Experience Value:
Stand Mining N/A 1 (38% chance)
Punch Punch 1 (Normal Hit), 2 (Final combo hit)
Final Punch (Fully Charged) Final Punch 5
Barrage of Punches PunchBarrage 8 (Last Hit)
Star Finger StarFinger 1 (Lesser), 2 (Full-Power) (EXP granted per entity hit)
Impale Impale 5
Power Grab (Throw) PowerGrab 1
Stand Leap StandLeap 1 (50% chance)
Time Stop (not impulse) TimeStop 4 or $3+(ChargingTicks/10)$ (Whichever is larger)
The World (🔗)
Ability Name: Icon: Experience Value:
Stand Mining N/A 1 (38% chance)
Punch Punch 1 (Normal Hit), 2 (Final combo hit)
Final Kick (Fully Charged) Final Punch 5
Barrage of Punches PunchBarrage 8 (Last Hit)
Assault Assault 3
Impale Impale 5
Power Grab (Throw) PowerGrab 1
Stand Leap StandLeap 1 (50% chance)
Time Stop (not impulse) TimeStop 4 or $3+(ChargingTicks/10)$ (Whichever is larger)

*For attacks that deal damage or require a mob target, a valid target must be hit to receive EXP. Multipliers are applied to the listed EXP Value according to the following rules:

  • If the target has >=100 max HP, EXP gained is halved

  • If the target is a stand user and a neutral or monster mob, experience gained is multiplied by 5

Development Unlocks

D4C (Dirty Deeds Done Dirt Cheap) (🔗) WIP
Justice (🔗) InsertTextAndSuch
Magician's Red (🔗) InsertTextAndSuch
Soft & Wet (🔗) WIP
Star Platinum (🔗) InsertTextAndSuch
The World (🔗) InsertTextAndSuch

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