Skip to content

Stand Development & Leveling

Urbancase edited this page May 18, 2025 · 20 revisions

Development is a value that represents the growth of a stand as it reaches its full potential through use.

All Main Stands have a leveling system in which using the stands' abilities can grant EXP towards raising Development.

Increasing the Development level of a stand can increase the power of its moves, grant access to new abilities, and unlock cosmetic skins to customize its look.

Stand EXP Sources

D4C (Dirty Deeds Done Dirt Cheap) Main Page: 🔗

WIP

Justice Main Page: (🔗)
Ability Name: Icon: Experience Value:
Dealing Damage (Any Player Attack) N/A 1
Mining (With Stand Summoned) FogEnhancement 1 (38% chance)
Fog Chains FogPull 4
Dealing Damage (Corpse) Corpses 1
Magician's Red Main Page: (🔗)
Ability Name: Icon: Experience Value:
Stand Mining N/A 1 (38% chance)
Fire Strike FireLash 1 (Normal Hit), 2 (Final combo hit)
Flame Kick (Fully Charged) FlameKick 5
Barrage of Fireballs FireBarrage 2 (on activation), 3 (per mob hit)
Red Bind RedBind 6
Flame Creation FlameCreate 1
Crossfire Hurricane CrossfireHurricane 2 (on explosion), 2 (per mob hit)
Concealed Crossfire Hurricane ConcealedHurricane 4
Crossfire Hurricane Variation Flooricane 7
Crossfire Hurricane Special HurricaneSp 4 (on activation), 2 (per explosion), 2 (per mob hit)
Vault Vault 1 (15% chance)
Maximum Flame Crash FlameCrash 2 (on explosion), 2 (per mob hit)
Soft & Wet Main Page: (🔗)

WIP

Star Platinum Main Page: (🔗)
Ability Name: Icon: Experience Value:
Stand Mining N/A 1 (38% chance)
Punch Punch 1 (Normal Hit), 2 (Final combo hit)
Final Punch (Fully Charged) Final Punch 5
Barrage of Punches PunchBarrage 8 (Last Hit)
Star Finger StarFinger 1 (Lesser), 2 (Full-Power) (EXP granted per entity hit)
Impale Impale 5
Power Grab (Throw) PowerGrab 1
Vault Vault 1 (15% chance)
Stand Leap StandLeap 1 (50% chance)
Time Stop (not impulse) TimeStop 4 or $3+(ChargingTicks/10)$ (Whichever is larger)
The World Main Page: (🔗)
Ability Name: Icon: Experience Value:
Stand Mining N/A 1 (38% chance)
Punch Punch 1 (Normal Hit), 2 (Final combo hit)
Final Kick (Fully Charged) Final Punch 5
Barrage of Punches PunchBarrage 8 (Last Hit)
Assault Assault 3
Impale Impale 5
Power Grab (Throw) PowerGrab 1
Vault Vault 1 (15% chance)
Stand Leap StandLeap 1 (50% chance)
Time Stop (not impulse) TimeStop 4 or $3+(ChargingTicks/10)$ (Whichever is larger)

*For attacks that deal damage or require a mob target, a valid target must be hit to receive EXP. Multipliers are applied to the listed EXP Value according to the following rules:

  • If the target has >=100 max HP, EXP gained is halved

  • If the target is a stand user and a neutral or monster mob, experience gained is multiplied by 5

Development Unlocks

D4C (Dirty Deeds Done Dirt Cheap) Main Page: (🔗)
Justice Main Page: (🔗) ...
Magician's Red Main Page: (🔗) ...
Soft & Wet Main Page: (🔗) ...
Star Platinum Main Page: (🔗) ...
The World Main Page: (🔗) ...
Development: EXP Required: Unlocks:
Stage: Cumulative: Skins: Skills:
1 0 0 N/A N/A
2 a a Manga, OVA Illusion Morph: Villager
3 a a a a
4 a a a a
5 a a a a
6 a a a a
7 a a a a
8 a a a a

Clone this wiki locally