Fix loss of precision when converting float to int#39
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nicktelford merged 1 commit intomasterfrom Feb 12, 2025
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When calling `.int()` on a floating-point number, we were incorrectly
marshalling to a 32-bit integer (aka. `Int`), instead of a 64-bit integer (aka.
`Long`), which could result in the result being bounded at `2147483647`
(the maximum signed 32-bit integer) unnecessarily.
Since all "integers" in IDML are 64-bit, there's no reason to marshall a
floating point number to a 32-bit number.
Example:
```
json> { "foo": 1739180023809489.0 }
~> bar = foo.int()
..
{
"bar" : 2147483647
}
```
Changing to `toLong` yields this result:
```
json> { "foo": 1739180023809489.0 }
~> bar = foo.int()
..
{
"bar" : 1739180023809489
}
```
This should not cause any regressions, as it is unlikely that any users
are depending on this "bounding" behaviour.
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When calling
.int()on a floating-point number, we were incorrectlymarshalling to a 32-bit integer (aka.
Int), instead of a 64-bit integer (aka.Long), which could result in the result being bounded at2147483647(the maximum signed 32-bit integer) unnecessarily.
Since all "integers" in IDML are 64-bit, there's no reason to marshall a
floating point number to a 32-bit number.
Example:
Changing to
toLongyields this result:This should not cause any regressions, as it is unlikely that any users
are depending on this "bounding" behaviour.