Releases: IHanabiI/HandsUp
Release list
HandsUp v1.1.0
HandsUp v1.1.0 更新日志 / Changelog
发布日期:2026-06-22
中文
- 修复故障机器人导致的牌组/牌库异常问题。
- 适配 Slay the Spire 2 v0.107.1 与 BaseLib v3.3.2 的当前加载接口。
- 修复 Steam 创意工坊版本中 DLL 初始化失败的问题。
- 在主页模组设置中加入 HandsUp 快捷键设置入口。
- 修复模组设置与操作设置中的快捷键显示不同步问题。
- 优化举手手菜单显示:单机隐藏底部状态日志,联机保留申请/等待等状态提示。
- 将“从头再来”移动到按钮列表最后,并用更大间距降低误触风险。
- 建议所有通过创意工坊或手动安装的玩家更新到 v1.1.0。
English
- Fixed a deck/library issue caused by the faulty robot interaction.
- Updated compatibility for Slay the Spire 2 v0.107.1 and BaseLib v3.3.2.
- Fixed a DLL initialization failure in the Steam Workshop build.
- Added the HandsUp hotkey settings entry to the main-menu mod configuration screen.
- Fixed hotkey display synchronization between mod configuration and controls settings.
- Improved the HandsUp menu display: singleplayer now hides the bottom status log, while multiplayer keeps approval/waiting status feedback visible.
- Moved "Restart Run" to the bottom of the action list with extra spacing to reduce accidental clicks.
- Players using either Steam Workshop or manual installation are recommended to update to v1.1.0.
HandsUp_v1.0.0
HandsUp v1.0.0 更新日志
本次版本为 v1.0.0 正式版,重点完成了回退系统的稳定化,并大幅补强了联机兼容。
核心功能
完整整理并稳定了举手手菜单中的四个回退功能:
从头再来
这次不算
回到上一层
回到上一步
新增并完善了快捷键支持,同时统一了菜单、弹窗、提示和日志中的文案。
设置中补充了开发者说明入口,方便玩家随时查看说明信息。
单机优化
重构并补强了单机模式下的回退快照与恢复逻辑。
修复了多种情况下回退后战斗状态无法正确还原的问题。
优化了 Boss、精英、特殊战斗、奇遇战斗等场景下的回退表现。
修复了部分地图涂画在错误节点被清除,或未按原版时机清除的问题。
修复了多阶段 Boss、特殊姿态、朝向、飞行/吟唱等特殊状态在回退后无法正确恢复的问题。
联机兼容
联机模式下补齐并迁移了大量原本仅单机具备的特判逻辑。
重做了联机 回到上一步 的快照、恢复、审批前置判定与执行流程。
优化了联机 回到上一层、这次不算、回到上一步 的本地前置拦截与提示反馈,减少“按钮没反应”的体验问题。
修复了联机模式下部分场景会回退到错误存档、黑屏、无法操作、无下一回合按钮等问题。
修复了联机模式下部分特殊房间、事件战斗、Neow 阶段、商店、Boss 房等场景的回退异常。
修复了联机模式下部分怪物状态、意图、卡牌、偷取效果、自定义卡牌等内容回退不同步导致的断连问题。
修复了 kill / kill all 等调试场景在联机中容易触发不同步的问题。
稳定性与工程整理
提升了整体回退系统的可维护性与兼容性。
整理了源码发布结构,补充了适合公开仓库使用的源文件内容。
当前版本号更新为:v1.0.0
HandsUp v1.0.0 Changelog
This release marks the official v1.0.0 version of HandsUp, focused on stabilizing the rollback system and significantly improving multiplayer compatibility.
Core Features
Finalized and stabilized the four rollback actions in the HandsUp menu:
Start Over
This One Doesn't Count
Back to Previous Floor
Back to Previous Step
Added and improved hotkey support, and unified menu text, popups, prompts, and log wording.
Added a developer notice entry in the settings menu for easier access to mod information.
Singleplayer Improvements
Reworked and strengthened snapshot and restore logic for singleplayer rollbacks.
Fixed multiple cases where combat state was not properly restored after rolling back.
Improved rollback behavior in boss fights, elite fights, special combats, and event combats.
Fixed cases where map drawings were cleared at the wrong time or were not cleared in the same way as vanilla.
Fixed restoration issues for multi-phase bosses, special poses, facing direction, flying states, chanting states, and other special combat states.
Multiplayer Compatibility
Ported and added many special-case handlers that previously only existed in singleplayer.
Rebuilt the multiplayer Back to Previous Step flow, including snapshotting, restoration, pre-check validation, and execution handling.
Improved local pre-checks and player feedback for Back to Previous Floor, This One Doesn't Count, and Back to Previous Step, reducing cases where actions felt unresponsive.
Fixed issues in multiplayer where rollbacks could send players to the wrong run state, cause black screens, freeze controls, or remove the End Turn button.
Fixed rollback issues in special rooms, event combats, the Neow phase, shops, boss rooms, and other edge cases in multiplayer.
Fixed multiple desync issues related to enemy states, intents, cards, steal effects, custom cards, and other rollback-sensitive data.
Fixed multiplayer desync problems triggered by debug actions such as kill / kill all.
Stability and Project Cleanup
Improved the maintainability and compatibility of the rollback system overall.
Cleaned up the source release structure and prepared a proper source package for the public repository.
Current version: v1.0.0