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Valentina Jiménez edited this page Sep 17, 2026 · 10 revisions

Problem

University students often spend excessive amounts of time on their phones, particularly on distracting applications. Although they are aware of their screen-time habits and may use existing tools such as app limits or blocking features, these strategies are often easy to bypass and difficult to maintain over time. Interviews also identified boredom and unstructured time as important triggers for excessive phone use, making it difficult for students to consistently reduce their screen time while still needing their phones for studying, communication, and entertainment.


Solution

We propose an adaptive mobile application that helps university students develop greater control over their screen time by combining gamification, personalized goals, intentional access to distracting applications, focus sessions, and offline activity recommendations. Users can track their application usage, complete challenges before accessing selected distracting apps, participate in Pomodoro or focus sessions, and receive personalized offline activities based on their interests. Through features such as a virtual pet, points, streaks, and achievements, the solution aims to provide motivation while helping users replace unstructured screen use with more intentional behaviors.


Members

  • Laura Muñoz
  • Sara González
  • Hernán Ramírez
  • Pablo Hernández
  • Juan Camelo
  • Valentina Jiménez

Project

Course: ISIS-3510
Project: BreakLoop

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