Web-based admin panel for a Dune Awakening private server. Works against any deployment topology — CubeCoders AMP (podman or docker), k3s/k8s over SSH, Docker containers, or a bare-metal install.
A huge thank you to @adainrivers and the dune-dedicated-server-manager project.
The RabbitMQ server command integration in dune-admin — the envelope format, auth token, AMQP publish path, and the complete catalogue of working server commands — was made possible by the research and live-testing work done in that project. Without it, we would not have known which commands actually work over MQ, what the correct field names are, or that the outer envelope must be base64-encoded before publishing via rabbitmqctl eval.
If you run a Dune Awakening private server, check out their project — it is a full-featured dedicated server manager with a Tauri desktop frontend.
On a fresh Ubuntu 22.04 / 24.04 host with passwordless sudo and your game-server stack already running:
curl -fsSL https://raw.githubusercontent.com/Icehunter/dune-admin/main/scripts/install.sh \
| bashThe script installs the build toolchain (Go 1.26, Node 22 LTS, pnpm 10.28, build-essential), clones the source, builds the binary and SPA, and installs them into /opt/dune-admin/. It refuses to overwrite a running service and leaves .prev backups for one-step rollback. See --help for flags (--branch, --install-dir, --service-user, --patches-dir, --no-patches).
When the script finishes it prints the next manual steps: run the setup wizard, apply the sudoers entry it generates, drop a systemd unit, and start the service.
For development or non-Ubuntu hosts, see Manual build.
Pick the provider that matches your game-server topology. Each guide covers prerequisites, wizard answers, and provider-specific config keys.
| Provider | Use when | Guide |
|---|---|---|
| amp | Game server runs under CubeCoders AMP (host, or a podman/docker container) | SETUP_AMP.md |
| kubectl | Game server runs in k3s/K8s on a remote VM | SETUP_KUBECTL.md |
| docker | Game server runs as Docker containers (compose or standalone) | SETUP_DOCKER.md |
| local | Game server runs on the same machine — bare metal, LGSM, custom | SETUP_LOCAL.md |
After install, configure dune-admin with the built-in wizard:
cd /opt/dune-admin
./dune-admin -setupIt asks which control plane to use, then prompts for the settings that provider needs (instance name, paths, DB credentials, etc.). When you select amp, the wizard auto-detects instances via ampinstmgr -l and pre-fills prompts with discovered values — typically you can accept the defaults straight through. For container topology it also probes the container to discover the actual game install path, so the wizard isn't pinned to any one AMP module's directory layout.
When done it writes ~/.dune-admin/config.yaml (mode 600, never committed) and prints a sudoers entry to copy into /etc/sudoers.d/dune-admin.
Re-run the wizard any time your configuration changes.
The same binary supports three deployment shapes:
Single-binary on a host (AMP, local Go, k3s port-forward)
The binary serves both the API and the SPA from ./dist next to itself. scripts/install.sh lays this out for you. The simplest model — one process, one port, no CDN.
k3s / k8s cluster
A unified manifest deploys dune-admin into a cluster with PostgreSQL and RabbitMQ alongside. Helper scripts handle kubeconfig pull, image build/import, manifest render/apply, and port-forward:
./deploy.sh # macOS / Linux
./deploy.ps1 # WindowsSee SETUP_KUBECTL.md for full options and troubleshooting.
Hosted SPA + local backend
Run the binary as an API-only process and serve the SPA from Cloudflare Pages (or any static host). The SPA prompts for a backend URL on first load, stored in localStorage. The backend adds CORS headers automatically — no extra config needed.
make deploy-web # builds and pushes the SPA to Cloudflare PagesModern browsers allow HTTPS pages to reach HTTP localhost without mixed-content errors, so https://your-site.pages.dev → http://localhost:8080 works out of the box.
Config is loaded in this order (first match wins per field):
~/.dune-admin/config.yaml— written bydune-admin -setup.envin the working directory — legacy fallback for existing installs- Environment variables
- Command-line flags
| Env var | Flag | Default | Description |
|---|---|---|---|
CONTROL |
-control |
(auto) | Control plane: amp, kubectl, docker, or local |
SSH_HOST |
-host |
— | VM host:port — when set, all connections tunnel through SSH |
SSH_USER |
-user |
dune |
SSH user |
SSH_KEY |
-key |
(auto-detected) | SSH private key path |
DB_HOST |
-dbhost |
127.0.0.1 |
PostgreSQL host or Docker DNS name |
DB_PORT |
-dbport |
15432 |
PostgreSQL port |
DB_USER |
-dbuser |
dune |
PostgreSQL user |
DB_PASS |
-dbpass |
— | PostgreSQL password |
DB_NAME |
-dbname |
dune |
PostgreSQL database name |
DB_SCHEMA |
-schema |
dune |
PostgreSQL schema |
CONTROL_NAMESPACE |
-control-ns |
(auto-discovered) | K8s namespace (kubectl only) |
BROKER_GAME_ADDR |
-broker-game |
— | mq-game broker host:port |
BROKER_ADMIN_ADDR |
-broker-admin |
— | mq-admin broker host:port |
BACKUP_DIR |
-backup-dir |
— | Backup directory path |
LISTEN_ADDR |
-addr |
:8080 |
HTTP listen address |
SCRIP_CURRENCY |
-scripcurrency |
1 |
Scrip currency ID |
Provider-specific fields (docker_gameserver, amp_instance, cmd_start, etc.) have no env var equivalents and are set via the wizard or config.yaml directly. See the provider guides for the full list.
dune-admin runs the market bot embedded — it's an in-process goroutine that shares the main DB pool. Enable in config.yaml:
market_bot_enabled: true
market_bot_cache_db: ~/.dune-admin/market-bot-cache.db # auto-created (SQLite, pure Go)
market_bot_item_data: ./item-data.json # falls back to standard search paths
market_bot_buy_interval: 5m
market_bot_list_interval: 30m
market_bot_buy_threshold: 1.05
market_bot_max_buys: 50The Market tab's lifecycle buttons map to in-process actions:
- Start →
Resume()— flips the bot's enabled flag back on - Stop →
Pause()— flips the bot's enabled flag off (goroutine stays resident) - Restart →
Restart()— pauses, reinitializes the exchange, resumes
Config edits in the Market tab apply directly to the live runtime config. A full process restart only matters when changing the cache DB path or item-data path.
See ADR 0002 and ADR 0004 for the design rationale.
An opt-in feature that auto-grants a configured item package to every player once, on first login. Manage it in the Welcome Kits tab, or in config.yaml:
welcome_package_enabled: true
welcome_package_scan_interval_secs: 30
welcome_package_active_version: v1
welcome_packages:
- version: v1
items:
- { template: AluminiumBar, qty: 5, quality: 0 }dune-admin keeps a library of named packages plus an active-version pointer. An in-process scanner grants the active package once per (player, version), tracked in a persistent SQLite ledger at ~/.dune-admin/welcome-package.db (so a restart never re-grants). Bumping the active version re-issues to everyone. It defaults off — it mutates every player's inventory — and delivers items through the same live-RMQ + DB-fallback path as manual give-items.
When SSH_KEY / -key is not set, dune-admin checks these paths in order:
./sshKey~/.dune-admin/sshKey~/.ssh/dune~/.ssh/id_ed25519~/.ssh/id_rsa
Tabs are organised into a grouped left sidebar.
Operations
| Tab | What it does |
|---|---|
| Battlegroup | Start/stop game-server pods; stream container logs; manage backups |
| Logs | Stream live logs; view cheat detection events |
| Database | Run raw SQL against the game DB; browse tables |
| Server Settings | Edit UE5 server settings; writes go to UserGame.ini in a managed block |
Player World
| Tab | What it does |
|---|---|
| Players | Browse players; view/edit inventory, specs, currency, XP, faction rep; journey nodes; teleport; session history |
| Storage | Browse server-side storage containers |
| Bases | Browse and export player base placements |
| Blueprints | View all unlockable blueprint definitions |
Economy
| Tab | What it does |
|---|---|
| Market Bot | View live market listings; control the embedded market bot |
| Welcome Kits | Auto-grant a configured item package to every player once, on first login |
For development or if you'd rather not use scripts/install.sh:
git clone https://github.com/Icehunter/dune-admin
cd dune-admin
# Frontend (Vite + Rolldown — needs node-linker=hoisted for the native binding)
echo 'node-linker=hoisted' > web/.npmrc
cd web && pnpm install --frozen-lockfile && pnpm build && cd ..
# Backend
make linux # cross-compile a Linux amd64 binary (dune-admin-linux)
# or
make build # host OS binary (bin/dune-admin), plus the frontend buildThen run the setup wizard:
./dune-admin -setupPrerequisites: Go 1.26+, Node 20.19+ or 22.12+, pnpm 10.28+, make.
Windows note:
make buildworks from PowerShell orcmd.exeas long as GNU Make is installed (e.g.winget install GnuWin32.Makeorchoco install make). The binary is nameddune-admin.exe. Formake dev,make verify, and themake version-*targets, run from a Git Bash shell (right-click the folder → "Git Bash Here") — those recipes use POSIX shell features that cmd.exe can't run.
dune-admin ships pre-commit and pre-push hooks that mirror the CI quality gate. Set them up once:
make hooks # wires git's core.hooksPath to .githooks/
make tools # caches golangci-lint, govulncheck, gocognit, gosec, air (via Go's go tool mechanism)After that, every git commit runs gofmt -w + go vet + golangci-lint on staged Go files (and markdownlint-cli2 on .md files), and every git push adds gosec, govulncheck, and go test -race. Bypass with --no-verify if you really need to.
You can run the full suite by hand at any time:
make verify # fmt-check + vet + test-race + vulncheck + lint + gocognitWindows note: the race detector needs cgo. Either install MinGW (e.g.
winget install BrechtSanders.WinLibs.POSIX.UCRT) or skip race testing locally and rely on the pre-push hook on a Linux dev box or CI.
| Target | Description |
|---|---|
make setup |
Run the interactive setup wizard |
make build |
Build frontend + Go binary for the host OS |
make linux |
Cross-compile a Linux amd64 binary (dune-admin-linux) |
make dev |
Run backend + frontend in live mode (Air + Vite HMR) |
make dev-server |
Run backend only (go run ./cmd/dune-admin) |
make web |
Build the frontend only |
make deploy-web |
Build and deploy the SPA to Cloudflare Pages |
make render-k8s |
Render deploy/k8s/dune-admin.rendered.yaml from ~/.dune-admin/config.yaml |
make k8s-dry-run |
Render and run kubectl apply --dry-run=client |
make test |
Run tests |
make verify |
Run all quality checks (fmt-check, vet, test-race, vulncheck, lint, gocognit) |
make hooks |
Install the pre-commit + pre-push hooks |
make tools |
Cache the dev toolchain (golangci-lint, gosec, etc.) |
item-data.json provides friendly item names, stack limits, volume, tier, and rarity. It ships with the repo but can be regenerated from game PAK files using dune-item-data.
Without it the panel still works — inventory items show raw template IDs.
dune-admin is a single Go binary that exposes a REST API over the game's PostgreSQL + RabbitMQ stack. The React SPA can be served by the same binary (from ./dist) or hosted independently (Cloudflare Pages). A control-plane abstraction (amp / kubectl / docker / local) drives lifecycle operations, log streaming, INI editing, and broker access against whatever topology you're running.
For design rationale and trade-offs, see the architecture decision records in docs/adr/:
- 0001 — Standard Go project layout
- 0002 — Embed market bot as
internal/marketbotlibrary - 0003 — Ship a single binary and container image
- 0004 — In-process bot lifecycle control
- 0005 — Ring-buffer for embedded bot log streaming
- 0006 — Replace per-project k8s manifests with one unified manifest
- 0007 — Persistent volume for SQLite market-bot cache
- 0008 — Extend config.yaml for embedded-bot settings