run away from random png/nextbot chasing you (wait ~20 sec)
The main gameplay & spawn logic lives in test.py. Open that file to tweak spawn rates, fog, sounds, and nextbot behaviour. Shader: pixelate.frag provides a basic pixelation effect; ensure your renderer uses it if you want that visual. Engine types: see [Entity](c:/Users/User/Documents/game engine/core/entity.py) and [GameEntity](c:/Users/User/Documents/game engine/core/entity.py) for how components are attached and updated.
- Add error handling if texture/sound files are missing.
- Consider moving configurable constants (spawn intervals, speeds) into a single config section.
- Implement persistence for generated entities or save/load debug state.