Skip to content

Idenfall/FPS-game-test-python

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 

Repository files navigation

FPS-game-test-python

run away from random png/nextbot chasing you (wait ~20 sec)

Notes

The main gameplay & spawn logic lives in test.py. Open that file to tweak spawn rates, fog, sounds, and nextbot behaviour. Shader: pixelate.frag provides a basic pixelation effect; ensure your renderer uses it if you want that visual. Engine types: see [Entity](c:/Users/User/Documents/game engine/core/entity.py) and [GameEntity](c:/Users/User/Documents/game engine/core/entity.py) for how components are attached and updated.

Tips & TODO

  • Add error handling if texture/sound files are missing.
  • Consider moving configurable constants (spawn intervals, speeds) into a single config section.
  • Implement persistence for generated entities or save/load debug state.

About

run away from random png/nextbot chasing you (wait ~20 sec)

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published