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mrjex edited this page Apr 5, 2023 · 8 revisions

Problem Domain

<Name> is a product developed to facilitate its users lives when physically exercising. In today's priveleged globalized society, it has never been so easy to skip out on exposing your body for strenuous yet imperative activities for true happiness and self-esteem, in exchange for a dose of dopamine retrieved in social medias.

Countless scientific studies conducted on large populations are pointing out crucial and life-changing distinctions between individuals who are dedicating time on a regular basis and the ones who have different prioritizations. Despite the proven beneficial effects of working out, the vast proportion of the public choose to not make time in their daily schedules for exercise, because it is associated with pain and suffering.

Objective: How the product satisfies the target audience

<Name> serves the purpose of depicting a more exciting way of looking at physical activities, by putting its users through the following cyclic procedure (approach for satisfying the above-mentioned problem domain):

  • User exercises --> Temporarily disconnect the user's mind from the pain to the concurrently played music
  • User rests --> User takes part of the released endorphins and associates exercise with excitement rather than a painful activity, as the music stops

Cohesive end/summary paragraph here

  • Providing its users with long-term happiness, in the sense that

  • Long-term genuine happiness and contentment of oneself

  • Increases self-esteem --> With physical activity --> Music facilitates it

  • Problem domain - Satisfied - Requirements

Aurdino1

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