From-scratch C/CUDA Minecraft 1.11.2 (bit-verified vs the real Java game) + batched CUDA RL.
One env's semantic camera, zooming out to 7,200 live worlds stepping in lockstep on one GPU (recorded from a real batch).
| Support | |
|---|---|
| Linux x86_64 | Full stack (build, CUDA train, Java oracle). Canonical: anvil. |
| macOS | Viewer / SSH only (Moonlight, mcwindow). No native game or CUDA train. |
| Windows | Not supported as a build host. |
No Mojang content is shipped. You need a legal Minecraft ownership and JDK 8.
Open AGENTS.md (Claude also loads CLAUDE.md). Or paste:
Read AGENTS.md in this repo and follow it. Task: <what you want done>
bash scripts/setup_and_verify.sh # bootstrap + build + --quick sweep
bash scripts/setup_and_verify.sh --demo # + physics/pixel tape replay + SBS MP4
# -> demos/pixel_match_sbs.mp4 (oracle | magma side-by-side)Prism is optional. Bootstrap uses ForgeGradle; details in docs/BOOTSTRAP.md.
Pixel demo uses the shipped canonical tape under c/magma/raster/verify/demo/.
