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COM3D2.5 test version
Pre-release
Pre-release
This version just simply mark the hhmod shoes as official high shoes
Then the official code will automatically handle everything
Currently I can't get the toes to turn (official code does not rotate the pinky finger)
Huge amount of redundant code
Test In 3.43.1
Just so you can immediately use your previous shoes on COM3D2.5, no quality guarantee
Or you can add _heel to your .model filename(object name? I forget), which will mark your shoes as high heels and official code automatically handle the rest.
The code of this version is not on github yet.