Allow long unused textures to be unloaded#1671
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Interkarma merged 1 commit intoInterkarma:masterfrom Feb 2, 2020
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petchema
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Jan 21, 2020
petchema
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Jan 21, 2020
| float threshold = AssetCacheThreshold * 60; | ||
| foreach (var item in materialDict.Where(x => time - x.Value.timeStamp > threshold).ToList()) | ||
| materialDict.Remove(item.Key); | ||
| } |
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Can you add some log, say "x materials expired"?
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I don't think this would be valuable information, the log is already a bit "spammy" at times...
petchema
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Jan 21, 2020
Added experimental setting "AssetCacheThreshold". If different than zero, this is the time in minutes from last access for which a texture can be stored in cache. During fast travels textures that exceed this value are removed to allow Unity to unload them if unused.
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I'm happy with this. Thank you. :) |
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Added experimental setting "AssetCacheThreshold". If different than zero, this is the time in minutes from last access for which a texture can be stored in cache. During fast travels textures that exceed this value are removed to allow Unity to unload them if unused.