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Fix damage values#355

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Interkarma merged 1 commit intoInterkarma:masterfrom
Allofich:damage
Jun 26, 2017
Merged

Fix damage values#355
Interkarma merged 1 commit intoInterkarma:masterfrom
Allofich:damage

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@Allofich
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@Allofich Allofich commented Jun 25, 2017

Here are some fixes to damage values from the player's weapon hits.

It turns out there were a number of inaccurate things in the information Daggerfall gives about damage values, which were throwing me off until I figured them out. One is that the diagonal slash down to the right is actually a weaker attack than the horizontal attacks. The other diagonal attack is stronger, and the manual groups them together as both being stronger.

Another was that the strength damage modifier is different from what classic shows in the character sheet. It's actually (STR - 50) / 5, roughly twice the value that classic shows, in either negative or positive direction.

And then another was that the damage display for weapons with material modifiers (those other than steel and silver) is also incorrect! The material modifier to damage is half of what is shown, in both positive and negative direction.

This is backed up by a whole lot of testing and I'm pretty sure about these.

@Interkarma
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I appreciate all your work on this, thank you :)

@Interkarma Interkarma merged commit 1d319af into Interkarma:master Jun 26, 2017
@Allofich Allofich deleted the damage branch June 26, 2017 04:46
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Allofich commented Jun 26, 2017

No problem. It's interesting finding this stuff that doesn't work as described.

Edit: Wrote a longish post about stuff I found that didn't work as expected. I'll note them in the source as I submit PRs.

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2 participants