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Ishiaki edited this page Oct 12, 2026
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Kerbal Space Program 1's explosions as a small simulation of fire, smoke and dust, drawn as a true volume. The short version is on the repository's front page; these pages are the long one.
Using it
- The long description: everything the front page said before it was cut short, and what was tried on each system
- Installing, and the one extra step on a Mac
- Settings
- Limits
What it does
- What decides how an explosion looks: what blew up, why, and where
- What the smoke does
- Real crash smoke: how real fuel fires and crashes look, from fire science and footage, and what was changed to match
- Real fire: how real flames and fireballs look, how films and games draw fire, and how the mod draws it
- Shock fronts, debris and burn marks
- Engines' smoke and flames: how another mod says what is burning, and what the air does with it
How it works, and how well
- How it is drawn, and where: the shaders, the grid, Mac, Linux and Windows
- What it costs
- What was tested
- Building it yourself