Warm Start 0.3.0: the parts' drag cubes kept across the times ModuleManager throws the game's record of them away, and, where the Harmony mod is installed, the game's look-ups of models, pictures, sounds and parts' records done by a table (a companion library; the one part that changes the game's code, with a check against the game's own and a switch). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The front page cut down to what a player needs: what the mod is, what it needs, how to install it, what is good to know and where it works. What it said in full is kept as a page of its own, The long description. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Released 2026-10-11: the mod as it now is, its shaders built for Direct3D 11 on Windows as well as packed for OpenGL, the licence (CC BY 4.0), and what is known to be wrong said in its own notes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tried on Windows 11 as well as on the Mac: what was seen there is under "Where it works"; the build script brought up to date Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The mod's long pages Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Initial Home page