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History

Revisions

  • Warm Start 0.3.0: the parts' drag cubes kept across the times ModuleManager throws the game's record of them away, and, where the Harmony mod is installed, the game's look-ups of models, pictures, sounds and parts' records done by a table (a companion library; the one part that changes the game's code, with a check against the game's own and a switch). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @IshiakiZ IshiakiZ committed Oct 12, 2026
    f116ce5
  • The front page cut down to what a player needs: what the mod is, what it needs, how to install it, what is good to know and where it works. What it said in full is kept as a page of its own, The long description. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @IshiakiZ IshiakiZ committed Oct 12, 2026
    73ec2f2
  • Released 2026-10-11: the mod as it now is, its shaders built for Direct3D 11 on Windows as well as packed for OpenGL, the licence (CC BY 4.0), and what is known to be wrong said in its own notes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @IshiakiZ IshiakiZ committed Oct 12, 2026
    5450683
  • Tried on Windows 11 as well as on the Mac: what was seen there is under "Where it works"; the build script brought up to date Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @IshiakiZ IshiakiZ committed Oct 11, 2026
    fce53cd
  • The mod's long pages Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @IshiakiZ IshiakiZ committed Oct 9, 2026
    cc52dfe
  • Initial Home page

    @IshiakiZ IshiakiZ committed Oct 9, 2026
    96ce43c