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The Engineering Educational Game Of Abdo Pasha Palace

by:

  • Ahmed Gomaa Abdel Aal
  • Ismael Khaled Youssef
  • Gasser Samy Abdelhady
  • Maged Mahmoud Mabrouk
  • Mohammed Abdelhady Abdelazim
  • Menna Allah Muhammed Abdelrahman

The main goal of our project was to introduce the possibility of learning through games, focusing specifically on some of the courses taught in engineering education. Classroom education is the most dominant approach to teaching in most countries, and while it provides various benefits that cannot be replaced by other approaches, classroom education alone is not enough. Learning outside the classroom is as essential as learning inside it, as Education is not only about acquiring knowledge but also about understanding the situations to which this knowledge applies among many other things. Outside Education not only provides the chance to understand difficult concepts more quickly but also gives a deeper understanding of fundamental concepts.

Traditional Education focuses more on standardized curriculum and passing tests as opposed to student-focused learning; it lacks interactivity and focuses more on the theoretical which may provide little context and lead to the learners to disconnect later on. Technology brings changes to education such as more flexibility, more focus on the learning process then on grades and more variety than that limited by your location.

Games in Education is an approach that provides interactivity, flexibility and the challenge to prevent boredom or losing the motivation to complete learning difficult concepts. This thesis improves the engineering education through adding interactivity and gaming.

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